| Accelerating Ferocious Strike | Regular | Target: Self. Increase Speed By 10.0% for 2 turn(s). Increase Damage By 20.0% for 2 turn(s), 4 attack(s). Target: Lowest HP. Attack 1X.
|
| Accelerating Shielded Distraction | Regular | - Priority.
Target: Highest HP. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Speed By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Acute Stun | Regular | |
| Adrenaline Pulse | Regular | |
| Aerial Dominance | Regular | - Priority.
Target: Highest HP. Attack 2X. Target: Self. 100.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). - Delay: 1. Cooldown: 2.
|
| Aerial Strike | Regular | |
| Afflicting Alert Stun | Regular | Secure: - Priority.
Target: Self. Shield By 100.0% for 1 turn(s), 2 attack(s). Target: Highest HP. Nullify All Positive Effects. Attack 1X. - Cooldown: 1.
Threatened: (HP 50% or less) - Priority.
Target: Highest HP. Affliction By 25.0% for 2 turn(s), 4 attack(s). 100.0% chance to Stun for 1 turn(s). Attack 1X. - Cooldown: 1.
|
| Afflicting Horn | Regular | - Priority.
Target: Most Positive Effects. Affliction By 50.0% for 2 turn(s), 4 attack(s). 75.0% chance to Stun for 1 turn(s). Target: Highest HP. Damage Over Time 34.0% of target's max HP for 2 turn(s). Target: Most Positive Effects. Attack 1.5X. - Cooldown: 2.
|
| Afflicting Impact | Regular | |
| Afflicting Lockdown Impact | Regular | Target: Self. Cleanse Vulnerable. Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1.5X. Target: All Creatures. Affliction By 100.0% for this turn, 1 attack(s). Unable To Swap for 2 turn(s). - Cooldown: 3.
|
| Afflicting Strike | Regular | |
| Afflicting Trap | Regular | - Priority.
Target: Highest Damage. Affliction By 100.0% for 1 turn(s), 1 attack(s). Reduce Damage By 100.0% for 2 turn(s), 2 attack(s). Reduce Speed By 100.0% for 2 turn(s), 2 attack(s). Unable To Swap for 2 turn(s). - Cooldown: 2.
|
| Afflicting Vengeful Swoop | Regular | Target: Highest Damage. Affliction By 50.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Damage Over Time 34.0% of target's max HP for 2 turn(s). Target: Self. Cleanse All Negative Effects. Automatic Swap. - Delay: 1. Cooldown: 2.
|
| Alert Annihilating Impact | Regular | Threatened: (HP 33% or less) Target: Lowest HP. Break Shields. Remove Taunt. Target: Self. Heal By 33.3%. Target: Lowest HP. Bypass Armor. Attack 1.5X. - Cooldown: 2.
|
| Alert Arctic Blast | Regular | Threatened: (HP 50% or less) Target: All Opponents. Bypass Absorb. Attack 1.5X. 66.0% chance to Stun for 1 turn(s). Reduce Speed By 50.0% for 1 turn(s). Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Reduce Armor By 30.0% for 2 turn(s), 4 attack(s). - Cooldown: 1.
|
| Alert Berserk Critical Rampage | Regular | Secure: Target: Self. Cleanse Vulnerable. Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s). Target: Lowest HP. Attack 2X. Target: Self. Sacrifice 33.3% of target's max HP. Unable To Swap for 1 turn(s). - Delay: 1. Cooldown: 2.
Threatened: (HP 50% or less) Target: Self. Cleanse Vulnerable. Increase Crit Chance By 50.0% for 2 turn(s). Target: Lowest HP. Attack 2X. Target: Self. Devour Heal By 60.0% for 2 turn(s). - Cooldown: 1.
|
| Alert Buff And Strike | Regular | Secure: Target: Self. Cleanse Speed Decrease. Cleanse Crit Chance Reduction. Increase Crit Chance By 25.0% for 3 turn(s), 2 attack(s). Target: Lowest HP. Attack 1X.
Threatened: (HP 33% or less) Target: Self. Cleanse Speed Decrease. Cleanse Crit Chance Reduction. Increase Crit Chance By 50.0% for 3 turn(s), 2 attack(s). Target: Lowest HP. Attack 1X.
|
| Alert Critical Group Defense | Regular | Secure: - Priority.
Target: Team. Increase Crit Chance By 100.0% for 2 turn(s), 4 attack(s). Increase Speed By 20.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Bypass Absorb. Attack 1X. Remove Increased Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
Threatened: (HP 50% or less) - Priority.
Target: Team. Increase Crit Chance By 100.0% for 2 turn(s), 4 attack(s). Increase Speed By 20.0% for 2 turn(s), 4 attack(s). Increase Damage By 15.0% for 2 turn(s), 2 attack(s). Target: All Opponents. Nullify All Positive Effects. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Alert Decelerating Impact | Regular | Threatened: (HP 50% or less) Target: Highest Damage. Attack 1.5X. 75.0% chance to Stun for 1 turn(s). Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). - Cooldown: 1.
|
| Alert Defense | Regular | Secure: - Priority.
Target: Self. Cleanse All Negative Effects. Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Impose Vulnerability By 50.0% for 4 turn(s), 2 attack(s). - Cooldown: 2.
Threatened: (HP 50% or less) - Priority.
Target: Highest HP. Bypass Armor. Attack 2X. Target: Self. Devour Heal By 80.0% for 4 turn(s). - Cooldown: 2.
|
| Alert Defensive Rampage | Regular | Secure: - Priority.
Target: Fastest. Break Shields. Target: Team. Shield By 100.0% for 1 turn(s), 8 attack(s). Target: Fastest. Attack 2X. - Delay: 1. Cooldown: 2.
Threatened: (HP 50% or less) Target: Fastest. Attack 2X. Target: Team. Heal By 33.0%. - Delay: 1. Cooldown: 2.
|
| Alert Distracting Impact | Regular | Secure: Target: Self. Increase Crit Chance By 100.0% for this turn. Target: Highest Damage. Attack 1.5X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). - Cooldown: 2.
Threatened: (HP 33% or less) Target: Self. Increase Crit Chance By 100.0% for this turn. Target: Highest Damage. Attack 1.5X. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s). - Cooldown: 2.
|
| Alert Fatal Strike | Regular | Threatened: (HP 50% or less) Target: Self. Cleanse All Negative Effects. Target: Lowest HP. Break Shields. Bypass Armor. Rend 60.0% of target's max HP.
|
| Alert Fierce Rampage | Regular | Threatened: (HP 50% or less) Target: Self. Cleanse Reduced Damage. Heal 1X. Target: Highest HP. Break Shields. Bypass Armor. Attack 1.66X. Target: Self. Automatic Swap. - Cooldown: 2.
|
| Alert Fierce Rampage | Regular | Threatened: (HP 33% or less) Target: Self. Cleanse Reduced Damage. Heal 1X. Target: Highest HP. Break Shields. Bypass Armor. Attack 1.66X. Target: Self. Automatic Swap. - Cooldown: 2.
|
| Alert Fierce Strike | Regular | Threatened: (HP 50% or less) Target: Lowest HP. Break Shields. Bypass Armor. Attack 1X. Remove Taunt. Target: Self. Cleanse Vulnerable.
|
| Alert Frenzy | Regular | Threatened: (HP 66% or less) Target: Self. Heal By 33.3%. Target: Slowest. Attack 1.5X. Attack 1.5X. Target: Self. Increase Speed By 30.0% for 2 turn(s). - Delay: 1. Cooldown: 2.
|
| Alert Group Defense | Regular | Secure: - Priority.
Target: Highest HP. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Target: Team. Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Reduce Healing Received By 50.0% for 2 turn(s). - Cooldown: 2.
Threatened: (HP 33% or less) - Priority.
Target: Team. Cleanse Reduced Damage. Heal 1.5X. Shield By 100.0% for 1 turn(s), 8 attack(s). - Cooldown: 2.
|
| Alert Harpy | Regular | Threatened: (HP 50% or less) - Priority.
Target: Self. Heal By 50.0%. Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 50.0% for 2 turn(s), 1 attack(s). - Cooldown: 2.
|
| Alert Impact | Regular | Threatened: (HP 50% or less) Target: All Opponents. Break Shields. Bypass Absorb. Bypass Armor. Attack 1.75X. Target: Self. Devour Heal By 50.0% for 2 turn(s). - Cooldown: 1.
|
| Alert Instant Heal | Regular | Threatened: (HP 33% or less) - Priority.
Target: Self. Cleanse Reduced Damage. Target: Team. Heal 2X. Cleanse All Negative Effects. - Delay: 1. Cooldown: 2.
|
| Alert Instant Shielded Strike | Regular | Secure: - Priority.
Target: Highest Damage. Attack 1X. 75.0% chance to Stun for 1 turn(s). Target: Self. Taunt for 2 turn(s). Shield By 50.0% for 2 turn(s), 4 attack(s). - Delay: 1. Cooldown: 3.
Threatened: (HP 50% or less) - Priority.
Target: Highest Damage. Attack 1X. 66.0% chance to Stun for 1 turn(s). Target: Self. Taunt for 2 turn(s). Shield By 100.0% for 2 turn(s), 4 attack(s). - Delay: 1. Cooldown: 3.
|
| Alert Lockdown Impact | Regular | Threatened: (HP 33% or less) Target: Highest Damage. Unable To Swap for 2 turn(s). Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X. Target: Self. Cleanse Swap Prevention. Automatic Swap. - Cooldown: 1.
|
| Alert Nullification | Regular | Threatened: (HP 50% or less) - Priority.
Target: All Opponents. Nullify All Positive Effects. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Alert Peck | Regular | |
| Alert Persistent Group Shields | Regular | Secure: Target: All Opponents. Break Shields. Target: Team. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Shield By 50.0% for 2 turn(s), 2 attack(s). - Cooldown: 2.
Threatened: (HP 50% or less) - Priority.
Target: All Opponents. Break Shields. Target: Team. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s). Shield By 100.0% for 2 turn(s), 2 attack(s). Taunt for 2 turn(s). - Cooldown: 2.
|
| Alert Rampage Overthrow | Regular | Threatened: (HP 33% or less) Target: Fastest. Bypass Armor. Bypass Dodge. Attack 2X. Target: Self. Devour Heal By 50.0% for 3 turn(s). - Delay: 1. Cooldown: 2.
|
| Alert Safety Rampage | Regular | Threatened: (HP 50% or less) Target: Highest Damage. Attack 1.5X. Target: Self. Automatic Swap. - Delay: 1. Cooldown: 2.
|
| Alert Scurry | Regular | Threatened: (HP 66% or less) Target: Highest Damage. Attack 1.5X. Reduce Damage By 25.0% for 1 turn(s), 2 attack(s). Target: Self. Heal By 33.3%. - Cooldown: 3.
|
| Alert Shattering Impact | Regular | Threatened: (HP 33% or less) Target: Lowest HP. Break Shields. Remove Taunt. Target: Self. Heal By 33.3%. Target: Lowest HP. Bypass Armor. Attack 1.5X. - Cooldown: 2.
|
| Alert Squall | Regular | Secure: Target: Self. Cleanse All Negative Effects. Increase Speed By 50.0% for 2 turn(s). Increase Crit Chance By 100.0% for 2 turn(s), 4 attack(s). Target: Lowest HP. Automatic Swap. - Cooldown: 3.
Threatened: (HP 33% or less) Target: Self. Cleanse Reduced Damage. Heal 1X. Cleanse All Negative Effects. Increase Speed By 50.0% for 2 turn(s), 4 attack(s). Target: Lowest HP. Automatic Swap. - Cooldown: 3.
|
| Alert Strike | Regular | Secure: Target: Self. Cleanse Reduced Damage. Increase Armor By 15.0% for 1 turn(s), 2 attack(s). Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
Threatened: (HP 50% or less) Target: Self. Cleanse Vulnerable. Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1X. Target: Self. Devour Heal By 40.0% for 2 turn(s).
|
| Alert Stunning Rampage | Regular | Threatened: (HP 33% or less) - Priority.
Target: Highest Damage. Attack 2X. 66.0% chance to Stun for 1 turn(s). Target: Self. Automatic Swap. - Delay: 1. Cooldown: 2.
|
| Alert Surge | Regular | Threatened: (HP 33% or less) - Priority.
Target: Lowest HP. Attack 1X. Target: Self. 50.0% chance to Dodge By 66.7% for 1 turn(s), 2 attack(s).
|
| Alert Team Protection | Regular | |
| Alert Vestigial Devour Rampage | Regular | Secure: Target: Highest Damage. Break Shields. Target: Self. Increase Crit Chance By 100.0% for this turn. Target: Highest Damage. Attack 2X. - Delay: 1. Cooldown: 2.
Threatened: (HP 50% or less) - Priority.
Target: Highest Damage. Break Shields. Attack 2X. Target: Self. Devour Heal By 60.0% for 3 turn(s). Target: Highest Damage. Affliction By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Alpha Intimidation | Regular | - Priority.
Target: Self. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Target: Lowest HP. Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). Reduce Damage By 25.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Angry Endurance | Regular | - Priority.
Target: Self. Increase Armor By 20.0% for 2 turn(s), 2 attack(s). 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Increase Damage By 25.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Anticipation | Regular | |
| Armor Piercing Decimate | Regular | |
| Armor Piercing Impact | Regular | |
| Armor Piercing Rampage | Regular | |
| Armor Piercing Strike | Regular | |
| Bared Teeth | Regular | |
| Bask | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Heal 1.5X. Cleanse All Negative Effects. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Target: Fastest. 100.0% chance to Stun for 1 turn(s). Unable To Swap for 2 turn(s). - Cooldown: 2.
|
| Battle Ready | Regular | Secure: - Priority.
Target: Self. Cleanse All Negative Effects. Target: Team. Increase Damage By 25.0% for 3 turn(s). Increase Speed By 25.0% for 3 turn(s). Target: Self. Increase Damage By 25.0% for 3 turn(s). Increase Speed By 25.0% for 3 turn(s). Sacrifice 51.0% of target's max HP. Target: All Opponents. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s).
Threatened: (HP 50% or less) - Priority.
Target: Self. Heal By 75.0%. Nullify All Positive Effects. Shield By 100.0% for 1 turn(s), 1 attack(s). - Cooldown: 1.
|
| Bellow | Regular | - Priority.
Target: Self. Shield By 50.0% for this turn, 4 attack(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 2.
|
| Bellowing Impact | Regular | Target: Self. Shield By 50.0% for this turn, 4 attack(s). Taunt for 1 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Attack 1.5X. - Cooldown: 1.
|
| Berserk Alert Decoy | Regular | Secure: Target: Self. Increase Crit Chance By 100.0% for this turn. Target: Lowest HP. Attack 2X. Target: Self. Sacrifice 33.3% of target's max HP. Automatic Swap. - Delay: 1. Cooldown: 3.
|
| Berserk Biting Revenge | Regular | |
| Berserk Blighted Sundering Decimation | Regular | - Act Last.
Target: Self. Cleanse Vulnerable. Sacrifice 33.3% of target's max HP. Target: All Opponents. Reduce Armor By 30.0% for 2 turn(s), 4 attack(s). Reduce Healing Received By 25.0% for 2 turn(s). Break Shields. Bypass Absorb. Bypass Armor. Attack 2.5X. - Cooldown: 3.
|
| Berserk Clawed Revenge | Regular | |
| Berserk Decimating Wound | Regular | - Act Last.
Target: Self. Sacrifice 33.3% of target's max HP. Target: Highest HP. Damage Over Time 25.0% of target's max HP for 2 turn(s). Break Shields. Bypass Armor. Attack 2.5X. Target: Self. Unable To Swap for 1 turn(s). - Cooldown: 2.
|
| Berserk Decimation | Regular | |
| Berserk Decimation | Regular | - Act Last.
Target: Self. Sacrifice 33.3% of target's max HP. Cleanse Reduced Damage. Target: Highest HP. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). Break Shields. Bypass Dodge. Attack 2.5X. Target: Self. Unable To Swap for 1 turn(s). - Cooldown: 2.
|
| Berserk Rampaging Cloak | Regular | |
| Berserk Resilient Rampage | Regular | Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Target: Self. Cleanse Reduced Damage. Target: All Opponents. Remove Increased Damage. Bypass Absorb. Attack 2X. Impose Vulnerability By 50.0% for 1 turn(s), 1 attack(s). Target: Self. Sacrifice 33.3% of target's max HP. Unable To Swap for 1 turn(s). - Cooldown: 2.
|
| Binding Impact | Regular | |
| Blessed Shield Impact | Regular | Target: Fastest. Remove Cloak. Remove Dodge. Bypass Armor. Attack 1.5X. Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Healing Received By 33.0% for 2 turn(s). Taunt for 1 turn(s). Heal 1X. - Cooldown: 2.
|
| Blessed Shield Strike | Regular | Target: Fastest. Remove Cloak. Remove Dodge. Attack 1X. Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s). Increase Healing Received By 33.0% for 2 turn(s).
|
| Blessed Strike | Regular | Target: Fastest. Attack 1X. Target: Self. Increase Healing Received By 25.0% for 2 turn(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s).
|
| Blighted Pounce | Regular | Target: Self. Cleanse All Negative Effects. Increase Speed By 20.0% for 2 turn(s), 4 attack(s). 50.0% chance to Dodge By 66.7% for 1 turn(s), 2 attack(s). Target: Lowest HP. Attack 2X. Reduce Healing Received By 50.0% for 2 turn(s). Target: Self. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s). - Cooldown: 2.
|
| Brace | Regular | |
| Bracing Mending Impact | Regular | Target: Self. Cleanse Reduced Damage. Increase Armor By 50.0% for 2 turn(s), 4 attack(s). Heal 1X. Cleanse All Negative Effects. Target: Fastest. Attack 1X. - Cooldown: 1.
|
| Bracing Taunt And Impact | Regular | Target: Self. Taunt for 1 turn(s). Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Cleanse Reduced Damage. Heal 1X. Target: Highest Damage. Attack 1.5X. - Cooldown: 1.
|
| Braking Impact And Run | Regular | - Priority.
Target: Highest HP. Attack 1.5X. Reduce Armor By 30.0% for 2 turn(s), 4 attack(s). Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Automatic Swap. - Delay: 1. Cooldown: 1.
|
| Brief Shielded Distracting Strike | Regular | Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Lowest HP. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s). Attack 1.5X. - Cooldown: 2.
|
| Bristling Stun | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s). Reduce Crit Chance By 100.0% for 2 turn(s), 4 attack(s). 100.0% chance to Stun for 1 turn(s). Target: Self. Cleanse All Negative Effects. - Cooldown: 2.
|
| Bruising Strike | Regular | |
| Bulwark | Regular | |
| Camouflage | Regular | - Priority.
Target: Self. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
|
| Cautious Cunning Rampage | Regular | - Priority.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 2X. - Cooldown: 2.
|
| Cautious Disarming Strike | Regular | Target: Self. Increase Speed By 10.0% for 1 turn(s), 1 attack(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s). Target: Highest HP. Reduce Damage By 50.0% for 1 turn(s), 1 attack(s). Bypass Dodge. Attack 1X. Reduce Armor By 30.0% for 2 turn(s), 4 attack(s).
|
| Cautious Double Impact | Regular | Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 1 attack(s). Bypass Dodge. Attack 1.25X. Bypass Dodge. Attack 1.25X. - Cooldown: 2.
|
| Cautious Group Strike | Regular | Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 4 attack(s). Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Bypass Dodge. Attack 1X.
|
| Cautious Impact | Regular | Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Bypass Dodge. Attack 1.5X. - Cooldown: 1.
|
| Cautious Rampage | Regular | Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Bypass Dodge. Attack 2X. - Delay: 1. Cooldown: 2.
|
| Cautious Retreat | Regular | |
| Cautious Strike | Regular | Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Bypass Dodge. Attack 1X.
|
| Cenozoic Smack | Regular | Target: Self. Cleanse Vulnerable. Cleanse Reduced Damage. Target: Lowest HP. Break Shields. Remove Dodge. Bypass Armor. Bypass Dodge. Attack 1X. Target: Fastest. Remove Increased Speed. Target: Lowest HP. Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s).
|
| Challenging Alert Impact | Regular | |
| Challenging Alert Impact | Regular | |
| Charlie's Pounce | Regular | Target: Highest Damage. Attack 2X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Target: Team. Increase Damage By 25.0% for 1 turn(s), 2 attack(s). Increase Speed By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 1.
|
| Claw Sleight | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. Target: Highest HP. Cleanse All Negative Effects. Target: Self. Shield By 50.0% for 1 turn(s), 1 attack(s). Target: Highest HP. Automatic Swap. Target: Self. Automatic Swap. - Delay: 1. Cooldown: 2.
|
| Cleansing Critical Impact | Regular | Target: Lowest HP. Attack 1.5X. Target: Team. Cleanse Reduced Damage. Increase Crit Chance By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Cleansing Decelerating Impact | Regular | |
| Cleansing Group Destroyer | Regular | |
| Cleansing Group Shield | Regular | Target: Self. Cleanse Reduced Damage. Target: Team. Heal 0.5X. Cleanse All Negative Effects. Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Target: Self. Taunt for 1 turn(s). Target: All Opponents. Bypass Absorb. Attack 1X. - Cooldown: 2.
|
| Cleansing Impact | Regular | |
| Cleansing Rampage | Regular | |
| Cleansing Shattering Strike | Regular | |
| Cleansing Strike | Regular | |
| Cleansing Swoop | Regular | |
| Cleansing Wound Impact | Regular | |
| Cloak | Regular | |
| Cloak | Regular | |
| Cloak Of Rage | Regular | Target: Team. Cleanse All Negative Effects. Increase Damage By 50.0% for 3 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s), 2 attack(s). Target: All Opponents. Increase Damage By 50.0% for 2 turn(s), 1 attack(s). Target: Team. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s), 1 attack(s). Target: All Opponents. Reduce Armor By 100.0% for 2 turn(s), 4 attack(s). - Cooldown: 3.
|
| Cloaked Rampage Alert | Regular | Secure: Target: Lowest HP. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 2X. Target: Self. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s). - Delay: 1. Cooldown: 2.
Threatened: (HP 33% or less) Target: Lowest HP. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 2X. Target: Self. Cloak. 2X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s). Automatic Swap. - Delay: 1. Cooldown: 2.
|
| Crafty Strike | Regular | |
| Critical Impact | Regular | |
| Critical Sidestep | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s). 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s). - Cooldown: 1.
|
| Critical Strike | Regular | |
| Crushing Prowl | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. Increase Crit Chance By 75.0% for 2 turn(s), 2 attack(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Target: Team. Increase Damage By 50.0% for 4 turn(s), 2 attack(s). Cleanse Reduced Damage. Cleanse Crit Chance Reduction. - Cooldown: 2.
|
| Crushing Stun | Regular | - Priority.
Target: Team. Cleanse Reduced Damage. Cleanse Crit Chance Reduction. Increase Damage By 25.0% for 4 turn(s), 2 attack(s). Increase Crit Chance By 30.0% for 4 turn(s), 2 attack(s). Target: Highest HP. 100.0% chance to Stun for 1 turn(s). - Cooldown: 2.
|
| Cunning Decimate | Regular | Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 2.5X. - Delay: 1. Cooldown: 2.
|
| Cunning Devious Impact | Regular | Target: Self. 75.0% chance to Dodge By 66.7% for 2 turn(s), 4 attack(s). Increase Crit Chance By 30.0% for 2 turn(s), 4 attack(s). Target: Lowest HP. Attack 1.5X. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 1.
|
| Cunning Dodge Impact | Regular | Target: Self. Cleanse Damage Over Time. Target: All Opponents. Bypass Absorb. Bypass Dodge. Attack 1.5X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Damage. Target: Self. 75.0% chance to Dodge By 67.0% for this turn, 2 attack(s). - Cooldown: 1.
|
| Cunning Ferocious Strike | Regular | Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Cleanse Damage Over Time. Target: Lowest HP. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1X. - Cooldown: 3.
|
| Cunning Fierce Strike | Regular | Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Break Shields. Remove Taunt. Bypass Armor. Attack 1X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage.
|
| Cunning Heavy Strike | Regular | Target: Self. Cleanse Reduced Damage. Cleanse Vulnerable. Cleanse Damage Over Time. Target: Highest Damage. Remove Increased Speed. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Bypass Armor. Bypass Dodge. Attack 1X.
|
| Cunning Impact | Regular | Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1.5X. - Cooldown: 1.
|
| Cunning Rampage | Regular | Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 2X. - Delay: 1. Cooldown: 1.
|
| Cunning Resilient Alert | Regular | Secure: Target: Self. Shield By 100.0% for 2 turn(s), 2 attack(s). Cleanse Damage Over Time. Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
Threatened: (HP 50% or less) - Priority.
Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Cleanse Reduced Damage. Target: Highest Damage. Remove Dodge. Remove Cloak. Impose Vulnerability By 100.0% for 2 turn(s), 1 attack(s). Attack 1.5X. - Cooldown: 2.
|
| Cunning Resilient Strike | Regular | Target: Self. Cleanse Damage Over Time. Cleanse Reduced Damage. Target: Fastest. Nullify All Positive Effects. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Cunning Strike | Regular | Target: Self. Cleanse Damage Over Time. Target: Lowest HP. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1X.
|
| Daring Strike | Regular | Target: Self. Cleanse Vulnerable. Cleanse Damage Over Time. Target: Lowest HP. Bypass Armor. Attack 1X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
|
| Deadly Poisoned Impact | Regular | |
| Deadly Poisoned Spit | Regular | Target: Highest Damage. Affliction By 15.0% for 1 turn(s). Reduce Healing Received By 50.0% for 2 turn(s). Damage Over Time 33.0% of target's max HP for 2 turn(s). Reduce Damage By 75.0% for 1 turn(s), 1 attack(s). Reduce Speed By 25.0% for 2 turn(s), 2 attack(s). - Delay: 1. Cooldown: 2.
|
| Death Roll | Regular | |
| Debilitating Distraction | Regular | |
| Debilitating Nullification | Regular | |
| Debilitating Rampage And Run | Regular | Target: Lowest HP. Attack 2X. Reduce Damage By 100.0% for 2 turn(s), 4 attack(s). Target: Self. Automatic Swap. - Delay: 1. Cooldown: 1.
|
| Debilitating Strike | Regular | |
| Decelerating Cleanse | Regular | Target: Self. Cleanse All Negative Effects. Target: Lowest HP. Attack 1X. Reduce Speed By 25.0% for 2 turn(s), 2 attack(s).
|
| Decelerating Impact | Regular | |
| Decelerating Rampage | Regular | |
| Decelerating Rampage And Run | Regular | |
| Decelerating Sideflap | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Increase Speed By 10.0% for 2 turn(s). Taunt for 1 turn(s). Target: All Opponents. Reduce Speed By 50.0% for 1 turn(s). - Cooldown: 1.
|
| Decimating Hunger | Regular | |
| Decimating Telson | Regular | Target: Lowest HP. Break Shields. Target: Self. Increase Crit Chance By 100.0% for this turn. Target: Lowest HP. Bypass Armor. Bypass Dodge. Attack 2.5X. - Delay: 1. Cooldown: 3.
|
| Defense Shattering Alert | Regular | Threatened: (HP 50% or less) Target: Most Positive Effects. Remove Taunt. Target: Lowest HP. Break Shields. Bypass Armor. Attack 1X. Target: Self. Cleanse Vulnerable.
|
| Defense Shattering Impact | Regular | |
| Defense Shattering Rampage | Regular | |
| Defense Shattering Revenge | Regular | |
| Defense Shattering Strike | Regular | |
| Defense Shattering Wound | Regular | |
| Defensive Edge | Regular | Target: All Opponents. Break Shields. Target: Self. Increase Damage By 50.0% for 3 turn(s), 2 attack(s). - Cooldown: 2.
|
| Defensive Rampage | Regular | - Priority.
Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Cleanse Reduced Damage. Heal 2X. Target: Fastest. Attack 2X. Remove Cloak. Remove Dodge. - Delay: 1. Cooldown: 1.
|
| Defensive Rending Attack | Regular | Target: Highest HP. Break Shields. Bypass Armor. Rend 40.0% of target's max HP. Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s). - Delay: 1. Cooldown: 2.
|
| Definite Alert Frenzy | Regular | Threatened: (HP 66% or less) Target: Self. Heal By 33.3%. Target: Slowest. Bypass Armor. Attack 1X. Bypass Armor. Attack 1X. Target: Self. Increase Speed By 30.0% for 2 turn(s). - Delay: 1. Cooldown: 2.
|
| Definite Impact | Regular | |
| Definite Rampage | Regular | |
| Definite Shield Advantage | Regular | Target: Most Positive Effects. Remove Cloak. Remove Dodge. Break Shields. Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Target: Most Positive Effects. Bypass Armor. Attack 2X. - Cooldown: 2.
|
| Definite Strike | Regular | |
| Degenerating Strike | Regular | |
| Delayed Cunning Rampage | Regular | Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 2X. - Delay: 2. Cooldown: 1.
|
| Delayed Mutual Fury | Regular | - Act Last.
Target: Team. Cleanse All Negative Effects. Increase Damage By 50.0% for 3 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s), 2 attack(s). Target: All Opponents. Increase Damage By 50.0% for 2 turn(s), 1 attack(s). - Cooldown: 1.
|
| Delayed Precise Rampage | Regular | |
| Delayed Rampage And Run | Regular | |
| Delayed Revenge Distracting Rampage | Regular | |
| Deliberate Prowl | Regular | |
| Delta's Pounce | Regular | Target: Highest Damage. Attack 2X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Unable To Swap for 2 turn(s). Target: Self. Automatic Swap. - Delay: 1. Cooldown: 1.
|
| Demolition Claws | Regular | Target: Lowest HP. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 4 attack(s). Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). Remove Dodge. Attack 1X. - Delay: 1. Cooldown: 2.
|
| Determined Strike | Regular | Target: Self. Cleanse Reduced Damage. Cleanse Damage Over Time. Target: Fastest. Remove Increased Speed. Remove Increased Crit Chance. Remove Increased Damage. Bypass Dodge. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s).
|
| Devastate And Run | Regular | |
| Devastation | Regular | |
| Devious Impact | Regular | Target: Lowest HP. Bypass Armor. Attack 1.5X. Affliction By 40.0% for 1 turn(s), 2 attack(s). Damage Over Time 33.4% of target's max HP for 3 turn(s). Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 1.
|
| Devious Strike | Regular | Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Increase Crit Chance By 30.0% for 2 turn(s), 2 attack(s). Target: Lowest HP. Attack 1X. Reduce Damage By 25.0% for 2 turn(s), 4 attack(s).
|
| Devouring Impact | Regular | |
| Devouring Resilient Strike | Regular | Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Bypass Armor. Attack 1X. Target: Self. Devour Heal By 30.0% for 2 turn(s). Target: Fastest. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Devouring Revenge | Regular | - Priority.
Target: Lowest HP. Bypass Armor. Attack 2X. Target: Self. Devour Heal By 40.0% for 3 turn(s). Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). - Delay: 1. Cooldown: 3.
On Revenge: Target: Lowest HP. Bypass Armor. Attack 2X. Target: Self. Devour Heal By 60.0% for 3 turn(s). Shield By 50.0% for 3 turn(s), 4 attack(s). Increase Armor By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Devouring Stinger | Regular | Target: Most Positive Effects. Break Shields. Bypass Armor. Attack 0.5X. Target: Self. Devour Heal By 50.0% for 1 turn(s). Target: Most Positive Effects. Damage Over Time 15.0% of target's max HP for 1 turn(s).
|
| Devouring Takedown | Regular | |
| Devouring Wound | Regular | Target: Highest HP. Break Shields. Bypass Armor. Attack 1.5X. Target: Self. Devour Heal By 60.0% for 4 turn(s). Target: Highest HP. Damage Over Time 20.0% of target's max HP for 2 turn(s). - Cooldown: 1.
|
| Dig In | Regular | |
| Dig In Taunt | Regular | |
| Disarming Decimate And Run | Regular | Target: Highest HP. Attack 2.5X. Reduce Armor By 100.0% for 2 turn(s), 4 attack(s). Target: Self. Automatic Swap. - Delay: 2. Cooldown: 1.
|
| Disarming Impact And Run | Regular | Target: Highest HP. Attack 1.5X. Reduce Armor By 30.0% for 2 turn(s), 4 attack(s). Target: Self. Automatic Swap. - Delay: 1. Cooldown: 1.
|
| Disarming Strike | Regular | |
| Dispersed Cautious Strike | Regular | Target: Self. Increase Speed By 10.0% for 1 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s). Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Bypass Absorb. Bypass Dodge. Attack 1X.
|
| Dispersed Cunning Strike | Regular | Target: Self. Cleanse Damage Over Time. Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1X.
|
| Dispersed Ferocious Impact | Regular | Target: All Opponents. Bypass Absorb. Attack 1.5X. Target: Team. Increase Damage By 50.0% for 3 turn(s), 6 attack(s). - Cooldown: 3.
|
| Dispersed Fierce Impact | Regular | |
| Dispersed Raking Impact | Regular | |
| Dispersed Superior Vulnerability | Regular | Target: Self. Cleanse Reduced Damage. Target: All Opponents. Reduce Speed By 50.0% for 2 turn(s). Bypass Absorb. Bypass Dodge. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Distracting Devour Impact | Regular | Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X. Target: Self. Devour Heal By 50.0% for 2 turn(s). - Cooldown: 3.
|
| Distracting Impact | Regular | |
| Distracting Impact And Run | Regular | Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X. Target: Self. Automatic Swap. - Delay: 1. Cooldown: 1.
|
| Distracting Rampage | Regular | |
| Distracting Revenge Blow | Regular | |
| Distracting Sidestep | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Increase Speed By 10.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s).
|
| Distracting Strike | Regular | |
| Distracting Team Heal | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Target: Team. Heal 2X. Cleanse All Negative Effects. Target: Highest Damage. Reduce Damage By 25.0% for 2 turn(s), 2 attack(s). - Cooldown: 2.
|
| Distracting Triple Strike | Regular | |
| Distracting Vulnerability Impact | Regular | Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). Attack 1.5X. - Cooldown: 2.
|
| Distraction | Regular | |
| Distressing Impact | Regular | |
| Divebomb | Regular | - Act Last.
Target: Highest HP. Break Shields. Reduce Armor By 50.0% for 2 turn(s), 4 attack(s). Bypass Armor. Attack 2.5X. 50.0% chance to Stun for 1 turn(s). Target: Self. Unable To Swap for 2 turn(s). - Cooldown: 3.
|
| Dominant Pounce | Regular | |
| Dominant Roar | Regular | - Priority.
Target: Team. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Target: All Opponents. Bypass Absorb. Attack 1X. Target: Team. Increase Speed By 25.0% for 2 turn(s), 2 attack(s). - Cooldown: 2.
|
| Double Impact Bulwark | Regular | Target: Self. Taunt for 1 turn(s). Increase Armor By 50.0% for 2 turn(s), 4 attack(s). Shield By 75.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. Attack 1.25X. Attack 1.25X. - Delay: 1. Cooldown: 2.
|
| Dragon's Breath | Regular | Target: Self. Heal 1X. Cleanse All Negative Effects. Target: All Opponents. Bypass Absorb. Bypass Dodge. Attack 2X. Damage Over Time 25.0% of target's max HP for 2 turn(s). Target: Self. Increase Speed By 25.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Dragon's Flight | Regular | Target: Self. Cleanse Reduced Damage. Heal 1X. Cleanse All Negative Effects. Shield By 75.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Bypass Absorb. Attack 1X. Damage Over Time 25.0% of target's max HP for 2 turn(s). - Cooldown: 2.
|
| Dual Claw | Regular | Target: Self. 50.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Target: Most Positive Effects. Remove Dodge. Attack 0.75X. Attack 0.75X. - Cooldown: 1.
|
| Dual Rending Assault | Regular | |
| Elimination Strike | Regular | |
| Embolden | Regular | - Priority.
Target: Team. Increase Speed By 25.0% for 2 turn(s), 4 attack(s). Heal By 25.0%. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Target: Team. Shield By 25.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Emboldening Alert | Regular | Secure: Target: Self. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Increase Speed By 25.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 25.0% for 2 turn(s), 4 attack(s).
Threatened: (HP 50% or less) Target: Self. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Increase Speed By 25.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 25.0% for 2 turn(s), 4 attack(s). Heal By 25.0%.
|
| Emergency Group Heal | Regular | |
| Emergency Heal | Regular | |
| Enfeebling Impact | Regular | |
| Enfeebling Rampage | Regular | |
| Enfeebling Stinger | Regular | |
| Evasive Alert Rampage | Regular | Secure: Target: Highest Damage. Attack 2X. Target: Self. 100.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). - Delay: 1. Cooldown: 2.
Threatened: (HP 33% or less) Target: Highest Damage. Attack 2X. 66.0% chance to Stun for 1 turn(s). Target: Self. Automatic Swap. - Delay: 1. Cooldown: 2.
|
| Evasive Decelerating Strike | Regular | Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s). Target: Lowest HP. Attack 1X. Reduce Speed By 50.0% for 1 turn(s).
|
| Evasive Distracting Impact | Regular | Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Attack 1.5X. Reduce Damage By 33.0% for 2 turn(s), 2 attack(s). Target: Self. 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). - Cooldown: 1.
|
| Evasive Ferocious Rampage | Regular | Target: Highest HP. Attack 2X. Target: Self. Increase Damage By 50.0% for 2 turn(s), 4 attack(s). 100.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). - Delay: 1. Cooldown: 2.
|
| Evasive Hunt | Regular | - Priority.
Target: Self. Increase Speed By 25.0% for 1 turn(s), 2 attack(s). Increase Damage By 50.0% for 2 turn(s), 4 attack(s). 100.0% chance to Dodge By 100.0% for 1 turn(s), 2 attack(s). - Cooldown: 2.
|
| Evasive Impact | Regular | Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Target: Lowest HP. Attack 1.5X. - Cooldown: 2.
|
| Evasive Impact | Regular | Target: All Opponents. Bypass Absorb. Attack 1.5X. Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Target: Team. Cleanse Speed Decrease. Cleanse Reduced Damage. Cleanse Vulnerable. - Cooldown: 2.
|
| Evasive Rampage | Regular | Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Target: Lowest HP. Attack 2X. - Delay: 1. Cooldown: 2.
|
| Evasive Resilient Impact | Regular | Target: Self. Cleanse Reduced Damage. Target: Lowest HP. Remove Dodge. Remove Increased Speed. Remove Cloak. Attack 1.5X. Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s). Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). - Cooldown: 1.
|
| Evasive Restore | Regular | |
| Evasive Stance | Regular | |
| Evasive Strike | Regular | Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 1 attack(s). Target: Lowest HP. Attack 1X.
|
| Evasive Wounding Strike | Regular | Target: Lowest HP. Attack 1X. Target: Highest HP. Damage Over Time 20.0% of target's max HP for 2 turn(s). Target: Self. 50.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Exhaust | Regular | |
| Expose Weak Spot | Regular | |
| Expose Weakness | Regular | Target: Fastest. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). Remove Dodge. Remove Cloak. Target: Self. Cleanse Reduced Damage. Target: Fastest. Break Shields. Attack 2X. Target: Self. Increase Armor By 25.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Extended Critical Strike | Regular | Target: Team. Increase Crit Chance By 60.0% for 2 turn(s), 2 attack(s). Target: Lowest HP. Attack 1X. - Cooldown: 2.
|
| Fabled Fangs | Regular | |
| Fade | Regular | |
| Fearless Alert | Regular | Secure: Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s). Target: All Opponents. Bypass Absorb. Bypass Dodge. Attack 1X. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s). - Cooldown: 2.
Threatened: (HP 33% or less) Target: Self. Heal By 33.3%. Cleanse All Negative Effects. 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s). Target: All Opponents. Bypass Absorb. Bypass Dodge. Attack 1X. - Cooldown: 2.
|
| Fearless Flap | Regular | Target: Self. Cleanse All Negative Effects. 100.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Increase Speed By 10.0% for 2 turn(s). Target: All Opponents. Remove Dodge. Remove Increased Damage. Remove Increased Speed. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s). Bypass Absorb. Attack 1.25X. - Cooldown: 2.
|
| Feast | Regular | |
| Ferocious Assisted Rampage | Regular | Target: Team. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Break Shields. Bypass Absorb. Attack 2X. - Cooldown: 2.
|
| Ferocious Cleansing Strike | Regular | Target: Highest HP. Break Shields. Bypass Armor. Attack 1X. Remove Taunt. Target: Self. Increase Damage By 20.0% for 2 turn(s), 4 attack(s). Cleanse All Negative Effects.
|
| Ferocious Cunning Impact | Regular | Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Cleanse Damage Over Time. Target: Lowest HP. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1.5X. - Cooldown: 3.
|
| Ferocious Defense | Regular | - Priority.
Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Shield By 50.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Damage Over Time 34.0% of target's max HP for 2 turn(s). - Cooldown: 3.
|
| Ferocious Flying Strike | Regular | Target: Team. 50.0% chance to Dodge By 66.7% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Target: Lowest HP. Attack 1X.
|
| Ferocious Impact | Regular | |
| Ferocious Rampage | Regular | |
| Ferocious Resilient Strike | Regular | Target: Self. Increase Damage By 10.0% for 2 turn(s), 4 attack(s). Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Damage. Attack 1X. Impose Vulnerability By 50.0% for 1 turn(s), 1 attack(s).
|
| Ferocious Restore | Regular | Target: Self. Cleanse Reduced Damage. Heal 1X. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s). Target: Team. Increase Crit Chance By 30.0% for 4 turn(s), 2 attack(s). Increase Damage By 50.0% for 4 turn(s), 2 attack(s). - Cooldown: 3.
|
| Ferocious Shielded Heal | Regular | |
| Ferocious Strike | Regular | |
| Fierce Critical Impact | Regular | Target: Lowest HP. Break Shields. Remove Taunt. Target: Self. Increase Crit Chance By 100.0% for this turn. Target: Lowest HP. Bypass Armor. Attack 1.5X. - Cooldown: 2.
|
| Fierce Decelerating Strike | Regular | |
| Fierce Defense | Regular | Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Cleanse All Negative Effects. Target: Lowest HP. Break Shields. Bypass Armor. Attack 1X. Remove Taunt.
|
| Fierce Devouring Cleanse | Regular | Target: Lowest HP. Break Shields. Bypass Armor. Attack 1X. Target: Self. Devour Heal By 20.0% for 1 turn(s). Target: Lowest HP. Remove Taunt. Target: Self. Cleanse All Negative Effects.
|
| Fierce Devouring Impact | Regular | Target: Lowest HP. Break Shields. Bypass Armor. Attack 1.5X. Target: Self. Devour Heal By 60.0% for 2 turn(s). Target: Lowest HP. Remove Taunt. Target: Self. Cleanse Vulnerable. - Cooldown: 2.
|
| Fierce Devouring Rampage | Regular | Target: Lowest HP. Break Shields. Bypass Armor. Attack 2X. Target: Self. Devour Heal By 60.0% for 4 turn(s). Target: Lowest HP. Remove Taunt. Target: Self. Cleanse Vulnerable. - Delay: 1. Cooldown: 1.
|
| Fierce Double Strike | Regular | |
| Fierce Impact | Regular | |
| Fierce Rampage | Regular | |
| Fierce Strike | Regular | |
| Flightless Strike | Regular | |
| Floating Dual Claw | Regular | Target: Self. 50.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Target: Most Positive Effects. Remove Dodge. Attack 1X. Attack 1X. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Delay: 1. Cooldown: 1.
|
| Flock Of One | Regular | Secure: - Priority.
Target: Self. Cleanse All Negative Effects. Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Break Shields. Remove Increased Damage. Remove Increased Crit Chance. Bypass Absorb. Bypass Armor. Rend 60.0% of target's max HP. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). - Delay: 1. Cooldown: 1.
Threatened: (HP 50% or less) - Priority.
Target: Self. Cleanse Reduced Damage. Heal 1X. Cleanse All Negative Effects. Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Break Shields. Remove Increased Damage. Remove Increased Crit Chance. Bypass Absorb. Bypass Armor. Rend 40.0% of target's max HP. - Cooldown: 2.
|
| Focused Devour Impact | Regular | Target: Self. Cleanse Reduced Damage. Target: Highest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1.5X. Target: Self. Devour Heal By 60.0% for 4 turn(s). Target: Highest HP. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). - Delay: 1. Cooldown: 1.
|
| Foul Raking Claws | Regular | |
| Frustrating Rending Takedown | Regular | |
| Gashing Wound | Regular | |
| Gnawing Rampage | Regular | Target: Self. Cleanse Reduced Damage. Target: Lowest HP. Break Shields. Reduce Armor By 50.0% for 2 turn(s), 4 attack(s). Bypass Armor. Attack 2X. Target: Self. Devour Heal By 20.0% for 3 turn(s). - Cooldown: 2.
|
| Goring Charge | Regular | |
| Greater Emergency Heal | Regular | |
| Greater Group Heal | Regular | |
| Greater Nullification | Regular | |
| Greater Shield | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Heal 1X. Cleanse All Negative Effects. Shield By 50.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Break Shields. Target: Self. Increase Armor By 15.0% for 2 turn(s), 2 attack(s). - Cooldown: 1.
|
| Greater Shielded Devastation | Regular | Target: Highest HP. Bypass Dodge. Attack 3X. Target: Self. Shield By 66.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Taunt for 1 turn(s). - Delay: 2. Cooldown: 1.
|
| Greater Stunning Impact | Regular | |
| Greater Stunning Rampage | Regular | |
| Greater Stunning Strike | Regular | |
| Group Accelerate Cunning Strike | Regular | Target: Team. Increase Speed By 10.0% for 2 turn(s), 2 attack(s). Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Attack 1X.
|
| Group Acceleration | Regular | - Priority.
Target: Team. Cleanse Speed Decrease. Increase Speed By 50.0% for 3 turn(s), 3 attack(s). Target: Lowest HP. Attack 1.5X. - Cooldown: 1.
|
| Group Afflicting Impact | Regular | |
| Group Afflicting Strike | Regular | |
| Group Bulwark | Regular | |
| Group Cleansing Fatal Strike | Regular | Target: Team. Cleanse All Negative Effects. Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Target: Lowest HP. Attack 1X. - Cooldown: 3.
|
| Group Cleansing Impact | Regular | |
| Group Cleansing Strike | Regular | |
| Group Critical Alert | Regular | Secure: - Priority.
Target: Team. Increase Crit Chance By 100.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
Threatened: (HP 50% or less) - Priority.
Target: Team. Increase Crit Chance By 50.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Reduce Damage By 100.0% for 1 turn(s), 2 attack(s). - Cooldown: 2.
|
| Group Cunning Impact | Regular | Target: Self. Cleanse Damage Over Time. Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1.5X. - Cooldown: 1.
|
| Group Cunning Rampage | Regular | Target: Self. Cleanse Damage Over Time. Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 2X. - Delay: 2. Cooldown: 1.
|
| Group Cunning Speed Up Strike | Regular | Target: Self. Cleanse Damage Over Time. Increase Speed By 25.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Bypass Dodge. Attack 1X.
|
| Group Decelerating Impact | Regular | |
| Group Decelerating Rampage | Regular | |
| Group Decelerating Strike | Regular | |
| Group Defense Shattering Impact | Regular | |
| Group Defense Shattering Strike | Regular | |
| Group Defensive Edge | Regular | Target: All Opponents. Break Shields. Target: Self. Increase Damage By 50.0% for 3 turn(s), 2 attack(s). Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s). - Cooldown: 2.
|
| Group Definite Strike | Regular | |
| Group Devouring Impact | Regular | Target: All Opponents. Break Shields. Bypass Armor. Attack 1.5X. Target: Self. Devour Heal By 60.0% for 2 turn(s). Target: All Opponents. Remove Taunt. Target: Self. Cleanse Vulnerable. - Cooldown: 2.
|
| Group Disarming Rampage | Regular | Target: All Opponents. Bypass Absorb. Attack 2X. Reduce Armor By 15.0% for 1 turn(s), 2 attack(s). Reduce Damage By 33.0% for 2 turn(s), 4 attack(s). Reduce Speed By 33.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Group Distracting Rampage | Regular | |
| Group Distracting Strike | Regular | |
| Group Distraction | Regular | |
| Group Ferocious Resilient Impact | Regular | Target: Self. Cleanse Reduced Damage. Target: Team. Increase Damage By 25.0% for 1 turn(s), 2 attack(s). Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). - Cooldown: 1.
|
| Group Ferocity | Regular | |
| Group Ferocity Strike | Regular | Target: Team. Cleanse Reduced Damage. Cleanse Crit Chance Reduction. Increase Damage By 75.0% for 2 turn(s), 2 attack(s). Increase Crit Chance By 15.0% for 2 turn(s), 2 attack(s). Target: Lowest HP. Attack 1X. - Cooldown: 2.
|
| Group Fierce Strike | Regular | |
| Group Fortifying Impact | Regular | Target: Self. Cleanse Reduced Damage. Target: Team. Heal 0.5X. Cleanse All Negative Effects. Target: Highest HP. Attack 1.5X. - Cooldown: 2.
|
| Group Hastening Precise Impact | Regular | Target: Team. Increase Speed By 25.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Reduce Speed By 25.0% for 2 turn(s), 4 attack(s). Bypass Absorb. Bypass Dodge. Attack 1.5X. - Cooldown: 2.
|
| Group Heal | Regular | |
| Group Heavy Strike | Regular | |
| Group Instant Charge | Regular | |
| Group Instant Distracting Vulnerability | Regular | |
| Group Instant Invincibility | Regular | |
| Group Instant Resilient Charge | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Bypass Absorb. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. 75.0% chance to Stun for 1 turn(s). - Delay: 1. Cooldown: 2.
|
| Group Persistence Strike | Regular | |
| Group Rampage | Regular | |
| Group Rejuvenation | Regular | Target: Team. Heal By 40.0%. Cleanse All Negative Effects. Target: Fastest. Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Group Resilient Impact | Regular | Target: Self. Cleanse Reduced Damage. Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). - Cooldown: 1.
|
| Group Resilient Strike | Regular | Target: Self. Cleanse Reduced Damage. Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Bypass Absorb. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Group Revenge Shattering Rampage | Regular | |
| Group Shattering Impact | Regular | |
| Group Shattering Rampage | Regular | |
| Group Shattering Regenerating Impact | Regular | |
| Group Shattering Strike | Regular | |
| Group Shield | Regular | |
| Group Stunning Slowing Impact | Regular | |
| Group Superiority | Regular | |
| Group Takedown | Regular | |
| Group Taunting Shield Exchange | Regular | - Priority.
Target: Fastest. Remove Taunt. Break Shields. Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Self. Taunt for 1 turn(s). - Cooldown: 1.
|
| Group Taunting Shields | Regular | |
| Group Taunting Shields Strike | Regular | Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Self. Taunt for 1 turn(s). Target: Lowest HP. Attack 1X. - Cooldown: 1.
|
| Group Vitalize | Regular | Target: Self. Cleanse Reduced Damage. Target: Team. Heal 1X. Cleanse All Negative Effects. Increase Speed By 25.0% for 2 turn(s), 2 attack(s). - Cooldown: 2.
|
| Group Warning Squeal | Regular | - Priority.
Target: Team. Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 20.0% for 2 turn(s), 2 attack(s). Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 3.
|
| Harden | Regular | Target: Highest HP. Attack 1.5X. Target: Team. Increase Armor By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Cleanse All Negative Effects. - Cooldown: 2.
|
| Head To Head | Regular | Target: Fastest. Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). Bypass Dodge. Attack 2.5X. Target: Self. Reduce Speed By 50.0% for 2 turn(s), 2 attack(s). 25.0% chance to Stun for 1 turn(s). - Delay: 2. Cooldown: 1.
|
| Heal | Regular | |
| Healing Bellow | Regular | - Priority.
Target: Team. Cleanse Speed Decrease. Target: Self. Cleanse Reduced Damage. Target: Team. Heal 0.5X. Shield By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Taunt for 1 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 2.
|
| Healing Decimation | Regular | Target: Self. Heal By 10.0%. Target: Fastest. Remove Dodge. Remove Cloak. Reduce Armor By 10.0% for 2 turn(s), 4 attack(s). Attack 2.5X. - Delay: 1. Cooldown: 2.
|
| Healing Fierce Strike | Regular | |
| Healing Superiority Strike | Regular | |
| Heavy Claws | Regular | |
| Heavy Strike | Regular | |
| Herd Sentinel | Regular | Target: Team. Heal By 50.0%. Cleanse All Negative Effects. Target: All Opponents. Remove Cloak. Remove Increased Damage. Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 3.
|
| High Pounce | Regular | |
| Hop And Mock | Regular | - Priority.
Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 67.0% for this turn, 2 attack(s). Target: Most Positive Effects. Nullify All Positive Effects. Target: Self. Taunt for 1 turn(s). - Cooldown: 1.
|
| Horned Devour | Regular | Target: Lowest HP. Bypass Armor. Bypass Dodge. Attack 2X. Target: Self. Devour Heal By 50.0% for 4 turn(s). Shield By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Hostile Glow | Regular | Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Attack 1.5X. Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Self. Taunt for 2 turn(s). - Cooldown: 2.
|
| Howl | Regular | |
| Illusion | Regular | |
| Imminent Stampede | Regular | - Priority.
Target: Team. Cleanse Speed Decrease. Increase Speed By 50.0% for 2 turn(s). Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). - Cooldown: 2.
|
| Immobilize | Regular | |
| Immobilizing Impact | Regular | |
| Impact | Regular | |
| Impact And Run | Regular | |
| Instant Afflicting Distraction | Regular | |
| Instant Ambush | Regular | - Priority.
Target: Self. Increase Speed By 30.0% for 2 turn(s). 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Target: Self. Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s). - Cooldown: 2.
|
| Instant Armor Piercing Rampage | Regular | |
| Instant Armored Deflection | Regular | |
| Instant Buff | Regular | |
| Instant Charge | Regular | |
| Instant Charging Impact | Regular | |
| Instant Critical Impact | Regular | |
| Instant Critical Strike | Regular | - Priority.
Target: Self. Increase Crit Chance By 50.0% for 2 turn(s), 4 attack(s). Target: Lowest HP. Break Shields. Bypass Armor. Attack 1X.
|
| Instant Crush | Regular | |
| Instant Cunning Impact | Regular | - Priority.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1.5X. - Cooldown: 1.
|
| Instant Cunning Strike | Regular | - Priority.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1X. Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
|
| Instant Debilitating Shield Impact | Regular | - Priority.
Target: Highest Damage. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s). Attack 1.5X. Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Instant Decelerating Distraction | Regular | |
| Instant Decelerating Precision | Regular | - Priority.
Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Target: Fastest. Reduce Speed By 50.0% for 3 turn(s), 3 attack(s). Bypass Dodge. Attack 1X.
|
| Instant Defense Shattering Strike | Regular | |
| Instant Devious Strike | Regular | - Priority.
Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s). Increase Crit Chance By 30.0% for 2 turn(s), 2 attack(s). Target: Lowest HP. Attack 1X. Reduce Damage By 25.0% for 2 turn(s), 4 attack(s).
|
| Instant Distracting Strike | Regular | |
| Instant Distraction | Regular | |
| Instant Dodge Impact | Regular | - Priority.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Attack 1.5X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Target: Self. 75.0% chance to Dodge By 67.0% for this turn, 2 attack(s). - Cooldown: 1.
|
| Instant Evasive Distracting Impact | Regular | - Priority.
Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Attack 1.5X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Target: Self. 75.0% chance to Dodge By 67.0% for this turn, 2 attack(s). - Cooldown: 1.
|
| Instant Ferocious Revenge | Regular | |
| Instant Fierce Rampage | Regular | |
| Instant Group Distracting Revenge | Regular | |
| Instant Group Distraction Impact | Regular | |
| Instant Impact And Run | Regular | |
| Instant Invincibility | Regular | |
| Instant Invincibility Taunt | Regular | |
| Instant Nullifying Strike | Regular | |
| Instant Precise Impact | Regular | |
| Instant Rampage | Regular | |
| Instant Rampage And Run | Regular | |
| Instant Rend | Regular | |
| Instant Resilient Impact | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). - Cooldown: 1.
|
| Instant Resilient Strike | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Instant Rumble | Regular | - Priority.
Target: Self. Shield By 50.0% for this turn, 4 attack(s). Increase Crit Chance By 20.0% for 2 turn(s), 2 attack(s). Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 3.
|
| Instant Shield Impact | Regular | - Priority.
Target: Highest Damage. Attack 1.5X. Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s). Heal By 10.0%. - Cooldown: 1.
|
| Instant Shielded Resilient Strike | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Shield By 75.0% for 1 turn(s), 4 attack(s). Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Instant Shielded Strike | Regular | - Priority.
Target: Highest Damage. Attack 1X. Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s). Heal By 10.0%.
|
| Instant Stunning Impact | Regular | |
| Instant Stunning Revenge Impact | Regular | On Revenge: - Priority.
Target: All Opponents. Bypass Absorb. Bypass Dodge. Attack 1.75X. 100.0% chance to Stun for 1 turn(s). Target: Self. Shield By 100.0% for 1 turn(s), 2 attack(s). - Cooldown: 1.
|
| Instant Stunning Strike | Regular | |
| Instant Taunting Bulwark | Regular | |
| Instant Taunting Fortress | Regular | - Priority.
Target: Self. Increase Armor By 50.0% for 2 turn(s), 2 attack(s). Shield By 50.0% for 2 turn(s), 2 attack(s). Taunt for 2 turn(s). Increase Damage By 34.0% for 3 turn(s), 3 attack(s). - Cooldown: 2.
|
| Interrupting Impact | Regular | |
| Intimidate | Regular | - Priority.
Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Target: Self. Cleanse All Negative Effects. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). - Delay: 1. Cooldown: 2.
|
| Intimidating Impact | Regular | |
| Intimidating Wounding Impact | Regular | Target: Self. Cleanse All Negative Effects. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X. Damage Over Time 25.0% of target's max HP for 2 turn(s). - Cooldown: 2.
|
| Invincible Alert | Regular | Secure: Target: Self. Shield By 100.0% for 1 turn(s), 8 attack(s). Target: Fastest. Remove Dodge. Remove Increased Speed. Remove Cloak. Target: Self. Cleanse Reduced Damage. - Cooldown: 2.
Threatened: (HP 50% or less) Target: Self. Shield By 100.0% for 2 turn(s), 8 attack(s). Target: Fastest. Reduce Speed By 50.0% for 1 turn(s), 2 attack(s). Impose Vulnerability By 50.0% for 1 turn(s), 2 attack(s). - Cooldown: 3.
|
| Invulnerable Devour Impact | Regular | Target: All Opponents. Break Shields. Bypass Armor. Attack 1.5X. Target: Self. Devour Heal By 60.0% for 2 turn(s). Target: All Opponents. Remove Taunt. Target: Self. Cleanse Vulnerable. - Cooldown: 1.
|
| Jab And Weave | Regular | - Priority.
Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). Attack 1X. Attack 1X. Target: Self. 75.0% chance to Dodge By 67.0% for 3 turn(s), 4 attack(s). - Cooldown: 1.
|
| Killer Instinct | Regular | |
| Lacerate | Regular | |
| Leading Charge | Regular | Target: Self. Cleanse Reduced Damage. Target: Fastest. Attack 2X. Target: Team. Increase Speed By 25.0% for 2 turn(s), 4 attack(s). Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Shield By 25.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Lesser Emergency Heal | Regular | |
| Lesser Fierce Decelerating Strike | Regular | Target: Self. Cleanse Vulnerable. Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1X. Reduce Speed By 50.0% for 1 turn(s), 2 attack(s).
|
| Lesser Group Decelerating Rampage | Regular | |
| Lesser Group Heal | Regular | |
| Lesser Rending Attack | Regular | |
| Lethal Quill Shot | Regular | |
| Lethal Rampage And Run | Regular | |
| Lethal Wound | Regular | |
| Lightspeed Charge And Run | Regular | Target: Slowest. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). 75.0% chance to Stun for 1 turn(s). Damage Over Time 34.0% of target's max HP for 2 turn(s). Attack 1.5X. Target: Self. Shield By 100.0% for 1 turn(s), 2 attack(s). Automatic Swap. - Delay: 1. Cooldown: 3.
|
| Limited Evasive Strike | Regular | Target: Lowest HP. Attack 1X. Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). - Cooldown: 1.
|
| Lingering Ferocious Strike | Regular | Target: Self. Increase Damage By 20.0% for 2 turn(s), 4 attack(s). Cleanse Vulnerable. Target: Lowest HP. Remove Taunt. Break Shields. Bypass Armor. Attack 1X. Damage Over Time 15.0% of target's max HP for 1 turn(s). - Cooldown: 1.
|
| Lingering Ferocity | Regular | Target: Self. Increase Damage By 100.0% for 3 turn(s), 6 attack(s). Increase Armor By 30.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Unable To Swap for 2 turn(s). - Cooldown: 2.
|
| Lingering Resilient Impact | Regular | Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). Damage Over Time 33.4% of target's max HP for 1 turn(s). - Cooldown: 2.
|
| Lockdown Definite Strike | Regular | |
| Lockdown Pressure | Regular | Target: Lowest HP. Affliction By 40.0% for 1 turn(s), 2 attack(s). Remove Increased Damage. Remove Increased Speed. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Reduce Speed By 50.0% for 2 turn(s). Unable To Swap for 2 turn(s). Target: Self. Unable To Swap for 2 turn(s). - Cooldown: 2.
|
| Long Decelerating Strike | Regular | |
| Long Defense Strike | Regular | |
| Long Invincibility | Regular | |
| Long Protection | Regular | |
| Magna Impact | Regular | Target: Most Positive Effects. Nullify All Positive Effects. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Target: Self. Increase Crit Chance By 100.0% for this turn. Target: Most Positive Effects. Bypass Armor. Attack 1.5X. - Cooldown: 2.
|
| Maiming Wound | Regular | |
| Maternal Roar | Regular | Target: Team. Increase Crit Chance By 75.0% for 2 turn(s), 2 attack(s). Target: All Opponents. Break Shields. Bypass Absorb. Attack 2X. - Cooldown: 2.
|
| Maximum Ferocity | Regular | - Priority.
Target: Self. Increase Damage By 75.0% for 2 turn(s), 4 attack(s). Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Highest HP. Damage Over Time 40.0% of target's max HP for 2 turn(s). Target: Self. Cleanse Reduced Damage. Heal 1.5X. - Cooldown: 2.
|
| Mend And Run | Regular | |
| Merciless Alert | Regular | Threatened: (HP 50% or less) Target: Lowest HP. Bypass Armor. Attack 1X. Damage Over Time 30.0% of target's max HP for 3 turn(s). Target: Self. Automatic Swap. - Cooldown: 1.
|
| Merciless Alert | Regular | Threatened: (HP 33% or less) Target: Lowest HP. Bypass Armor. Attack 1X. Damage Over Time 30.0% of target's max HP for 3 turn(s). Target: Self. Automatic Swap. - Cooldown: 1.
|
| Minimal Speedup Strike | Regular | |
| Minor Rending Attack | Regular | |
| Minor Rending Lockdown | Regular | |
| Minor Wounding Strike | Regular | |
| Minor Swoop | Regular | |
| Mutual Bloodthirst | Regular | Target: Team. Cleanse All Negative Effects. Increase Damage By 100.0% for 1 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 2 turn(s). Target: All Opponents. Increase Damage By 100.0% for 1 turn(s), 1 attack(s). - Cooldown: 1.
|
| Mutual Fury | Regular | Target: Team. Cleanse All Negative Effects. Increase Damage By 50.0% for 3 turn(s), 2 attack(s). Increase Speed By 10.0% for 2 turn(s), 2 attack(s). Target: All Opponents. Increase Damage By 50.0% for 2 turn(s), 1 attack(s). - Cooldown: 1.
|
| Necrotic Impact | Regular | |
| Nullifying Group Impact | Regular | Target: Self. Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Nullify All Positive Effects. Bypass Absorb. Attack 1.5X. - Cooldown: 2.
|
| Nullifying Impact | Regular | |
| Nullifying Rampage | Regular | |
| Nullifying Strike | Regular | |
| Obstructing Fierce Impact | Regular | |
| Offensive Stance | Regular | - Priority.
Target: Self. Cleanse Vulnerable. Cleanse Reduced Damage. Cleanse Speed Decrease. 75.0% chance to Dodge By 66.7% for 2 turn(s), 4 attack(s). Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 33.0% for 2 turn(s), 4 attack(s).
|
| Overwhelming Impact | Regular | Target: Lowest HP. Break Shields. Bypass Armor. Attack 1.5X. Target: Self. Devour Heal By 60.0% for 2 turn(s). Target: Lowest HP. Affliction By 40.0% for 1 turn(s), 2 attack(s). 75.0% chance to Stun for 1 turn(s). Damage Over Time 20.0% of target's max HP for 2 turn(s). - Cooldown: 2.
|
| Pack-Backed Pounce | Regular | |
| Payback Rampage | Regular | - Act Last.
Target: Highest HP. Attack 2.5X. Target: Self. Increase Armor By 50.0% for 2 turn(s), 4 attack(s). Cleanse Reduced Damage. Heal 1X. Unable To Swap for 1 turn(s). - Cooldown: 2.
|
| Persistent Ferocious Strike | Regular | |
| Piercing Bulwark Impact | Regular | - Priority.
Target: Self. Cleanse Armor Reduction. Increase Armor By 35.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Bypass Armor. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). - Cooldown: 1.
|
| Piercing Revenge | Regular | |
| Piercing Screech | Regular | - Priority.
Target: Team. Cleanse All Negative Effects. Increase Speed By 10.0% for 1 turn(s). Increase Crit Chance By 20.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Reduce Armor By 20.0% for 2 turn(s), 4 attack(s). - Cooldown: 3.
|
| Pinning Strike | Regular | |
| Playful Pounce | Regular | Target: Self. Increase Speed By 20.0% for 2 turn(s). 50.0% chance to Dodge By 66.7% for 1 turn(s), 1 attack(s). Cleanse All Negative Effects. Target: Lowest HP. Attack 2X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). - Cooldown: 2.
|
| Pounce And Bite | Regular | |
| Pounce And Run | Regular | Target: Lowest HP. Attack 2X. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Target: Self. Automatic Swap. - Cooldown: 1.
|
| Precise Afflicting Rampage | Regular | |
| Precise Bound And Bite | Regular | |
| Precise Decelerating Rampage | Regular | |
| Precise Devouring Rampage | Regular | Target: All Opponents. Reduce Damage By 25.0% for 2 turn(s), 4 attack(s). Reduce Speed By 25.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. Bypass Dodge. Attack 2X. Target: Self. Devour Heal By 50.0% for 2 turn(s). - Cooldown: 2.
|
| Precise Dispiriting Rampage | Regular | Target: Lowest HP. Bypass Dodge. Attack 2X. Target: All Opponents. Reduce Damage By 25.0% for 2 turn(s), 4 attack(s). Reduce Speed By 25.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Precise Distracting Impact | Regular | |
| Precise Double Strike | Regular | |
| Precise Fierce Impact | Regular | |
| Precise Group Distracting Impact | Regular | |
| Precise Group Slowing Impact | Regular | |
| Precise Impact | Regular | |
| Precise Impact And Run | Regular | |
| Precise Piercing Strike | Regular | |
| Precise Pounce | Regular | |
| Precise Rampage | Regular | |
| Precise Revenge | Regular | |
| Predatory Peck | Regular | Target: Self. Increase Speed By 10.0% for 2 turn(s). Target: Lowest HP. Attack 1X. Target: Self. 75.0% chance to Dodge By 67.0% for 1 turn(s), 2 attack(s).
|
| Prolonged Sidestep | Regular | |
| Protect The Herd | Regular | Target: Team. 75.0% chance to Dodge By 66.7% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s). Shield By 25.0% for 2 turn(s), 4 attack(s). Cleanse Damage Over Time. Target: Lowest HP. Attack 1X.
|
| Protective Advance | Regular | - Priority.
Target: Fastest. Attack 1X. Target: Self. Shield By 50.0% for 1 turn(s), 2 attack(s). Increase Armor By 15.0% for 1 turn(s), 2 attack(s).
|
| Protective Alert | Regular | Secure: Target: Self. Cleanse All Negative Effects. Target: All Opponents. Impose Vulnerability By 50.0% for 2 turn(s), 4 attack(s). Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 3.
Threatened: (HP 66% or less) Target: Self. Heal By 33.3%. Cleanse All Negative Effects. Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 3.
|
| Prowl | Regular | |
| Prowling Revenge Cloak | Regular | On Revenge: - Priority.
Target: Self. Cleanse All Negative Effects. Cloak. 3X damage on next attack. 75% chance to dodge 67% of damage for 2 turn(s). Increase Crit Chance By 100.0% for 2 turn(s), 1 attack(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 1.
|
| Quickening Precise Impact | Regular | Target: Self. Increase Speed By 25.0% for 2 turn(s), 4 attack(s). Target: Fastest. Reduce Speed By 25.0% for 2 turn(s), 4 attack(s). Bypass Dodge. Attack 1.5X. - Cooldown: 1.
|
| Quill Impact | Regular | |
| Raking Claws | Regular | |
| Raking Impact | Regular | |
| Rampage | Regular | |
| Rampage And Run | Regular | |
| Rampage Intervention | Regular | Target: Self. Cleanse Reduced Damage. Target: Team. Heal 0.5X. Shield By 25.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. Bypass Armor. Attack 2X. - Cooldown: 2.
|
| Ravenous Rampage | Regular | |
| Razor Beak | Regular | |
| Ready To Crush | Regular | |
| Rebel's Escape | Regular | - Priority.
Target: Highest Damage. Reduce Damage By 75.0% for 2 turn(s), 4 attack(s). Attack 2X. Target: Self. Automatic Swap. - Delay: 1. Cooldown: 2.
|
| Refresh | Regular | |
| Regenerating Alert Dominance | Regular | Secure: Target: Team. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. Reduce Armor By 25.0% for 2 turn(s), 4 attack(s). Target: Self. Cleanse Reduced Damage. Target: Team. Heal 0.5X. - Cooldown: 2.
Threatened: (HP 33% or less) Target: Self. Increase Damage By 50.0% for 2 turn(s), 4 attack(s). Increase Armor By 50.0% for 2 turn(s), 4 attack(s). Heal 2X. Unable To Swap for 2 turn(s). - Delay: 1. Cooldown: 2.
|
| Regenerating Bulwark | Regular | Target: Self. Heal By 20.0%. Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Armor By 50.0% for 2 turn(s), 4 attack(s). Target: Fastest. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). - Cooldown: 2.
|
| Regenerating Strike | Regular | Target: Self. Cleanse Reduced Damage. Increase Damage By 20.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. Attack 1X. Target: Self. Heal 0.5X.
|
| Rejuvenate | Regular | |
| Remedy | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Target: Team. Heal 1.5X. Cleanse All Negative Effects. Target: Self. 100.0% chance to Dodge By 67.0% for this turn, 2 attack(s). - Cooldown: 2.
|
| Rending Attack | Regular | |
| Rending Takedown | Regular | |
| Resilient Devastation | Regular | Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 3X. Target: Self. Taunt for 1 turn(s). Target: Fastest. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). - Delay: 2. Cooldown: 1.
|
| Resilient Double Strike | Regular | Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Increased Speed. Remove Dodge. Remove Cloak. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Attack 0.75X. Attack 0.75X.
|
| Resilient Group Rampage | Regular | Target: Self. Cleanse Reduced Damage. Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). - Delay: 1. Cooldown: 2.
|
| Resilient Impact | Regular | Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). - Cooldown: 1.
|
| Resilient Rampage | Regular | Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). - Delay: 1. Cooldown: 1.
|
| Resilient Rampage And Run | Regular | Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). Target: Self. Automatic Swap. - Delay: 1. Cooldown: 2.
|
| Resilient Rampage Revenge | Regular | Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Increased Speed. Remove Cloak. Remove Dodge. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). - Delay: 1. Cooldown: 1.
On Revenge: Target: Self. Cleanse Reduced Damage. Target: All Opponents. Remove Increased Speed. Remove Cloak. Remove Dodge. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). - Cooldown: 1.
|
| Resilient Shielded Rampage And Run | Regular | Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Target: Self. Automatic Swap. Shield By 50.0% for 1 turn(s), 1 attack(s). - Delay: 1. Cooldown: 2.
|
| Resilient Strike | Regular | Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Restricted Group Distraction | Regular | |
| Retreat | Regular | |
| Revenge Berserk Devastation | Regular | |
| Revenge Cunning Rampage | Regular | Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Attack 2X. - Delay: 1. Cooldown: 1.
On Revenge: Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Attack 2X. - Cooldown: 1.
|
| Revenge Decelerating Impact | Regular | |
| Revenge Definite Rampage | Regular | |
| Revenge Distracting Impact | Regular | |
| Revenge Distracting Strike | Regular | |
| Revenge Entrapment Rampage | Regular | On Revenge: - Priority.
Target: Lowest HP. Affliction By 50.0% for 1 turn(s), 2 attack(s). Unable To Swap for 2 turn(s). Reduce Healing Received By 50.0% for 2 turn(s), 4 attack(s). Reduce Speed By 50.0% for 2 turn(s). Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Target: All Opponents. Bypass Absorb. Bypass Dodge. Attack 2X. - Cooldown: 2.
|
| Revenge Fierce Impact | Regular | |
| Revenge Group Disabling Impact | Regular | |
| Revenge Impact | Regular | |
| Revenge Impact And Run | Regular | Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1.5X. - Cooldown: 2.
On Revenge: Target: Self. Cleanse Damage Over Time. Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1.5X. Attack 1.5X. Target: Self. Automatic Swap. - Cooldown: 2.
|
| Revenge Instant Ferocity | Regular | |
| Revenge Instinct | Regular | - Priority.
Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Cleanse All Negative Effects. Target: Highest Damage. Attack 1.5X. - Cooldown: 2.
On Revenge: - Priority.
Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Cleanse Reduced Damage. Target: All Opponents. Bypass Absorb. Attack 1.5X. - Cooldown: 2.
|
| Revenge Nullifying Rampage | Regular | |
| Revenge Protection | Regular | |
| Revenge Rampage | Regular | |
| Revenge Shattering Rampage | Regular | |
| Revenge Taunting Cloak | Regular | |
| Roar | Regular | - Priority.
Target: All Opponents. Break Shields. Bypass Armor. Attack 1X. Target: Team. Increase Damage By 50.0% for 3 turn(s), 2 attack(s). - Cooldown: 2.
|
| Secure Taunt | Regular | - Priority.
Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Self. Increase Armor By 20.0% for 2 turn(s), 2 attack(s). Taunt for 1 turn(s). - Cooldown: 1.
|
| Shattering Triple Jab | Regular | |
| Shield Advantage | Regular | Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Target: Highest HP. Break Shields. Bypass Armor. Attack 1X. - Cooldown: 1.
|
| Shielded Cleansing Rampage | Regular | Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Cleanse Reduced Damage. Taunt for 1 turn(s). Target: Highest HP. Attack 2X. - Delay: 1. Cooldown: 2.
|
| Shielded Decelerating Impact | Regular | Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Target: Lowest HP. Bypass Dodge. Attack 1.5X. Reduce Speed By 50.0% for 2 turn(s), 2 attack(s). - Cooldown: 1.
|
| Shielded Decelerating Strike | Regular | Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Target: Lowest HP. Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). Bypass Dodge. Attack 1X.
|
| Shielded Devastation | Regular | Target: Highest HP. Bypass Dodge. Attack 3X. Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Taunt for 1 turn(s). - Delay: 2. Cooldown: 2.
|
| Shielded Devouring Rampage | Regular | Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Break Shields. Bypass Armor. Attack 2X. Target: Self. Devour Heal By 60.0% for 3 turn(s). - Delay: 1. Cooldown: 2.
|
| Shielded Evasive Strike | Regular | Target: Lowest HP. Attack 1X. Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Shield By 50.0% for 1 turn(s), 2 attack(s). - Cooldown: 1.
|
| Shielded Ferocity | Regular | |
| Shielded Greater Heal | Regular | |
| Shielded Group Resilient Impact | Regular | Target: Self. Cleanse Reduced Damage. Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s). - Cooldown: 1.
|
| Shielded Heavy Strike | Regular | Target: Self. Cleanse Vulnerable. Cleanse Reduced Damage. Target: Lowest HP. Bypass Armor. Bypass Dodge. Attack 1X. Target: Fastest. Remove Increased Speed. Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s).
|
| Shielded Lockdown | Regular | - Priority.
Target: Self. Shield By 75.0% for 1 turn(s), 2 attack(s). Target: Random. Unable To Swap for 2 turn(s). - Cooldown: 2.
|
| Shielded Taunting Strike | Regular | Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Target: Lowest HP. Attack 1X. Target: Self. Taunt for 1 turn(s).
|
| Shielded Vitalize | Regular | - Priority.
Target: Team. Heal By 50.0%. Cleanse All Negative Effects. Target: Self. Increase Speed By 50.0% for 2 turn(s), 4 attack(s). Shield By 75.0% for 2 turn(s), 2 attack(s). - Cooldown: 2.
|
| Shielding Alert Rampage | Regular | Secure: Target: All Opponents. Remove Cloak. Remove Dodge. Break Shields. Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Target: All Opponents. Bypass Absorb. Bypass Armor. Attack 2X. - Cooldown: 2.
Threatened: (HP 50% or less) - Priority.
Target: All Opponents. Remove Cloak. Remove Dodge. Break Shields. Target: Team. Shield By 100.0% for 1 turn(s), 8 attack(s). Target: All Opponents. Bypass Absorb. Bypass Armor. Attack 2X. - Cooldown: 2.
|
| Shielding Strike | Regular | |
| Short Defense | Regular | |
| Shredding Wound | Regular | |
| Sideflap | Regular | |
| Sidestep | Regular | |
| Skewer | Regular | |
| Skirmish | Regular | |
| Slippery Alert | Regular | Secure: Target: Self. Cleanse All Negative Effects. 50.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Increase Crit Chance By 50.0% for 2 turn(s), 2 attack(s). Target: Most Positive Effects. Affliction By 33.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
Threatened: (HP 50% or less) - Priority.
Target: Self. Cleanse All Negative Effects. 75.0% chance to Dodge By 66.7% for 2 turn(s), 2 attack(s). Increase Crit Chance By 75.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Slowing Impact | Regular | |
| Slowing Resilient Strike | Regular | Target: Self. Cleanse Reduced Damage. Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Reduce Speed By 50.0% for 2 turn(s), 4 attack(s).
|
| Sly Rampage And Run | Regular | Target: Highest Damage. Attack 2X. Reduce Damage By 50.0% for 2 turn(s), 2 attack(s). Target: Self. Automatic Swap. Shield By 50.0% for 2 turn(s), 1 attack(s). - Delay: 1. Cooldown: 2.
|
| Spiked Protection | Regular | - Priority.
Target: Team. Shield By 25.0% for 2 turn(s), 4 attack(s). Target: Self. Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Target: Highest HP. Affliction By 25.0% for 2 turn(s), 4 attack(s). Damage Over Time 20.0% of target's max HP for 3 turn(s). - Cooldown: 2.
|
| Stall | Regular | - Priority.
Target: Most Positive Effects. Nullify All Positive Effects. Target: Self. Cleanse All Negative Effects. 66.7% chance to Dodge By 66.7% for this turn, 1 attack(s). Increase Speed By 50.0% for 1 turn(s), 1 attack(s). - Delay: 1. Cooldown: 3.
|
| Strike | Regular | |
| Strike And Run | Regular | |
| Stunning Distraction | Regular | |
| Stunning Impact And Run | Regular | |
| Stunning Lacerating Rampage | Regular | |
| Stunning Rampage | Regular | |
| Stunning Rampage And Run | Regular | Target: Highest Damage. 100.0% chance to Stun for 1 turn(s). Target: Lowest HP. Attack 2X. Target: Self. Automatic Swap. - Delay: 1. Cooldown: 1.
|
| Stunning Slowing Vulnerable Impact | Regular | |
| Stunning Vulnerability Rampage | Regular | |
| Sundering Distracting Impact | Regular | |
| Super Distraction | Regular | - Priority.
Target: Highest Damage. Remove Dodge. Target: All Opponents. Bypass Absorb. Attack 1.5X. Target: Highest Damage. Damage Over Time 25.0% of target's max HP for 2 turn(s). Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Target: All Opponents. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). - Cooldown: 3.
|
| Superior Afflicting Strike | Regular | |
| Superior Vulnerability | Regular | Target: Self. Cleanse Reduced Damage. Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). Bypass Dodge. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
|
| Superiority Impact | Regular | |
| Superiority Rampage | Regular | |
| Superiority Strike | Regular | |
| Sustained Group Distracting Impact | Regular | |
| Taunt Shattering Rampage | Regular | |
| Taunting Bellow | Regular | - Priority.
Target: Self. Shield By 50.0% for this turn, 4 attack(s). Taunt for 1 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 2.
|
| Taunting Defense | Regular | |
| Taunting Heal Bellow | Regular | - Priority.
Target: Self. Heal By 20.0%. Cleanse All Negative Effects. Shield By 50.0% for this turn, 4 attack(s). Taunt for 1 turn(s). Target: Fastest. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 2.
|
| Taunting Impact | Regular | Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Taunt for 1 turn(s). Target: Highest Damage. 75.0% chance to Stun for 1 turn(s). Attack 1.5X. - Cooldown: 2.
|
| Taunting Rampage | Regular | |
| Taunting Resilient Group Impact | Regular | Target: Self. Cleanse Reduced Damage. Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Bypass Absorb. Attack 1.5X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s). Target: Self. Taunt for 2 turn(s). - Cooldown: 2.
|
| Taunting Shield Rampage | Regular | Target: Self. Shield By 50.0% for 1 turn(s), 4 attack(s). Taunt for 1 turn(s). Target: Lowest HP. Attack 2X. - Delay: 1. Cooldown: 1.
|
| Taunting Shielded Heal | Regular | Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Cleanse Reduced Damage. Heal 1.5X. Taunt for 1 turn(s). Target: Highest Damage. Attack 1X. - Cooldown: 2.
|
| Taunting Shields | Regular | Target: Lowest HP. Attack 1X. Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Taunt for 1 turn(s). - Cooldown: 1.
|
| Team Fortification | Regular | Target: Team. Shield By 50.0% for 1 turn(s), 4 attack(s). Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Target: All Opponents. Break Shields. Reduce Speed By 50.0% for 2 turn(s). - Cooldown: 3.
|
| Territorial Strike | Regular | Target: All Opponents. Bypass Absorb. Bypass Armor. Attack 1X. Damage Over Time 10.0% of target's max HP for 2 turn(s). Target: Self. Increase Armor By 10.0% for 2 turn(s), 4 attack(s).
|
| Thagomizer | Regular | |
| Thievish Strike | Regular | Target: Highest Damage. Remove Increased Damage. Remove Increased Crit Chance. Attack 1X. Target: Self. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 25.0% for 2 turn(s), 4 attack(s).
|
| Thrashing Impact And Run | Regular | Target: Self. Cleanse All Negative Effects. Target: Lowest HP. Bypass Armor. Attack 1.5X. Target: Self. Automatic Swap. - Cooldown: 2.
|
| Tip The Scales | Regular | - Priority.
Target: All Opponents. Nullify All Positive Effects. Target: Team. Cleanse All Negative Effects. Target: Most Positive Effects. Attack 1.5X. - Cooldown: 1.
|
| Titanic Takedown | Regular | Target: Highest Damage. Bypass Dodge. Attack 2X. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Reduce Crit Chance By 50.0% for 2 turn(s), 4 attack(s). Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). 75.0% chance to Stun for 1 turn(s). - Cooldown: 2.
|
| Toxic Quills | Regular | |
| Triple Horn Trample | Regular | Target: Self. Cleanse Reduced Damage. Target: Fastest. Attack 1X. Attack 1X. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 4 attack(s). - Delay: 1. Cooldown: 2.
|
| Tyrant's Roar | Regular | Secure: Target: Highest HP. Bypass Armor. Attack 1X. Target: Self. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Increase Speed By 25.0% for 1 turn(s), 2 attack(s). - Cooldown: 2.
Threatened: (HP 50% or less) - Priority.
Target: All Opponents. Bypass Absorb. Bypass Armor. Attack 1.5X. Target: Team. Increase Damage By 50.0% for 2 turn(s), 2 attack(s). Increase Speed By 25.0% for 1 turn(s). Target: Self. Heal By 25.0%. - Cooldown: 2.
|
| Unstoppable Force | Regular | |
| Upper Claw | Regular | - Priority.
Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.33X. Target: Self. Increase Crit Chance By 25.0% for 2 turn(s), 4 attack(s). - Cooldown: 1.
|
| Vengeful Devouring Rampage | Regular | |
| Vengeful Double Piercing Strike | Regular | |
| Vengeful Double Strike | Regular | Target: Highest Damage. Bypass Dodge. Attack 1X. Bypass Dodge. Attack 1X. Target: Self. 33.0% chance to Dodge By 66.7% for 2 turn(s), 4 attack(s). Shield By 33.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Delay: 1. Cooldown: 2.
On Revenge: - Priority.
Target: Highest Damage. Bypass Dodge. Attack 1.25X. Bypass Dodge. Attack 1.25X. Target: Self. 50.0% chance to Dodge By 67.0% for 2 turn(s), 4 attack(s). Shield By 50.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
|
| Vengeful Ferocious Charge | Regular | - Priority.
Target: Self. Increase Damage By 25.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. Remove Cloak. Remove Dodge. 75.0% chance to Stun for 1 turn(s). Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). - Delay: 1. Cooldown: 2.
On Revenge: - Priority.
Target: Self. Increase Damage By 50.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. 75.0% chance to Stun for 1 turn(s). Nullify All Positive Effects. Attack 1X. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). - Cooldown: 2.
|
| Vengeful Ferocious Distraction | Regular | - Priority.
Target: Self. Increase Damage By 50.0% for 2 turn(s), 4 attack(s). Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). - Cooldown: 2.
On Revenge: - Priority.
Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s). Target: Highest Damage. Affliction By 75.0% for 1 turn(s), 2 attack(s). Reduce Damage By 50.0% for 3 turn(s), 6 attack(s). - Cooldown: 2.
|
| Vitalize | Regular | Target: Self. Cleanse Reduced Damage. Target: Lowest HP Teammate. Heal 2X. Cleanse All Negative Effects. Target: Self. Increase Speed By 30.0% for 2 turn(s). - Cooldown: 2.
|
| Vitalizing Impact | Regular | Target: Self. Cleanse Reduced Damage. Heal 1X. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. Attack 1.5X. - Cooldown: 2.
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| Vitalizing Impact | Regular | - Priority.
Target: Self. Cleanse Reduced Damage. Heal 2X. Cleanse All Negative Effects. Increase Speed By 10.0% for 2 turn(s), 2 attack(s). Target: Highest Damage. Attack 1.5X. - Cooldown: 2.
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| Vulnerability Impact | Regular | |
| Vulnerability Rampage | Regular | |
| Vulnerability Strike | Regular | |
| Weakening Decimate And Run | Regular | - Act Last.
Target: Highest Damage. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Reduce Speed By 50.0% for 2 turn(s), 4 attack(s). Attack 2.5X. Target: Self. Cleanse Swap Prevention. Automatic Swap. - Delay: 2. Cooldown: 1.
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| Wild Triple Strike | Regular | |
| Wounding Devour Rampage | Regular | Target: Lowest HP. Break Shields. Bypass Armor. Attack 2X. Target: Self. Devour Heal By 60.0% for 4 turn(s). Target: Lowest HP. Remove Taunt. Damage Over Time 20.0% of target's max HP for 2 turn(s). Target: Self. Cleanse Vulnerable. - Delay: 1. Cooldown: 2.
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