LV: 26
HP: 0
DMG: 0
SPD: 0
Andrewtherium
Basic Stats
3600
1300
119
5%
25%
125%
Resistance
100%
0%
50%
0%
50%
50%
100%
0%
50%
0%
0%
0%
Andrewtherium
Wild Card (Median)
DNA Source
- This creature does not spawn in the wild. Keep an eye on events.
Sanctuary
This creature cannot be placed in sanctuaries.
Abilities
Group Cleansing Strike
- Target: Team. Cleanse All Negative Effects.Target: All Opponents. Bypass Absorb. Attack 1X (1300).
Ferocious Strike
- Target: Self. Increase Damage By 50.0% for 3 turn(s), 6 attack(s).Target: Lowest HP. Attack 1X (1300).
- Cooldown: 3.
Group Warning Squeal
- Priority.
- Target: Team. Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Crit Chance By 20.0% for 2 turn(s), 2 attack(s). Increase Damage By 25.0% for 2 turn(s), 4 attack(s).Target: Fastest. Reduce Speed By 50.0% for 2 turn(s).
- Cooldown: 3.
Rending Attack
- Target: Highest HP. Break Shields. Bypass Armor. Rend 40.0% of target's max HP.
- Cooldown: 1.
No Escape
- Target: Escapee. Unable To Swap for 1 turn(s).
Description
Many believe Andrewtherium's hybrid parent Andrewsarchus is a genetic relative of the modern day hippopotamus. The unique behaviour of the Andrewtherium may support this theory. When wading or crossing waters, this hybrid naturally uses its short trunk like a snorkel, keeping it above water even when the rest of its head is submerged!
Expertise
Evolution Cost
- For Leveling Up: 20,000
- Andrewtherium: 700
- For Fusing: 3,200
- Andrewsarchus: 1,600
- Deinotherium: 1,600
* Assuming an average of 22 DNA per fuse, and all ingredients are ready to fuse.