LV: 26
HP: 0
DMG: 0
SPD: 0
Monolorhino
Basic Stats
4500
1250
116
30%
5%
125%
Resistance
100%
100%
50%
50%
75%
100%
100%
0%
100%
0%
0%
0%
Monolorhino
Wild Card (Median)
DNA Source
- This creature does not spawn in the wild. Keep an eye on events.
Sanctuary
This creature cannot be placed in sanctuaries.
Abilities
Cunning Strike
- Target: Self. Cleanse Damage Over Time.Target: Lowest HP. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 1X (1250).
Definite Impact
- Target: Most Positive Effects. Remove Cloak. Remove Dodge. Break Shields. Remove Taunt. Bypass Armor. Attack 1.5X (1875).
- Delay: 1. Cooldown: 1.
Group Shield
- Priority.
- Target: Team. Shield By 50.0% for 2 turn(s), 2 attack(s).
- Cooldown: 1.
Taunting Shields
- Target: Lowest HP. Attack 1X (1250).Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Taunt for 1 turn(s).
- Cooldown: 1.
Swap In Stunning Strike
- Target: Highest Damage. Bypass Armor. Attack 1X (1250). 66.0% chance to Stun for 1 turn(s).Target: Self. Unable To Swap for 2 turn(s).
Description
This omnivorous superhybrid can modify its core temperature by decreasing the blood circulation in the sail on its back. When blood circulation in the sail drops, the creature’s core temperature rises and the sail becomes a deeper shade of violet.
Expertise
Evolution Cost
- For Leveling Up: 1,120,000
- Monolorhino: 3,000
- For Fusing: 137,000
- Woolly Rhino: 27,400
- Monolometrodon: 6,850
- For Fusing: 62,400
- Dimetrodon Gen 2: 156,000
- Monolophosaurus Gen 2: 156,000
* Assuming an average of 22 DNA per fuse, and all ingredients are ready to fuse.