LV: 26
HP: 0
DMG: 0
SPD: 0
Rajadotholus
![rajadotholus](http://cdn.paleo.gg/games/jwa/images/creature/rajadotholus.png)
![resilient](http://cdn.paleo.gg/games/jwa/images/class/resilient.png)
26
Hybrids
Ingredients
Basic Stats
![](http://cdn.paleo.gg/games/jwa/images/stat/health.png)
![](http://cdn.paleo.gg/games/jwa/images/stat/damage.png)
![](http://cdn.paleo.gg/games/jwa/images/stat/speed.png)
![](http://cdn.paleo.gg/games/jwa/images/stat/armor.png)
![](http://cdn.paleo.gg/games/jwa/images/stat/crit.png)
![](http://cdn.paleo.gg/games/jwa/images/stat/critm.png)
Resistance
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_crit_decrease.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_dot.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_damage_decrease.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_rend.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance_full/rst_speed_decrease.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_stun.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_swap_prevent.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_taunt.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_vulner.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance_full/rst_armor_decrease.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_resistance_decrease_all.png)
![](http://cdn.paleo.gg/games/jwa/images/resistance/rst_heal_decrease.png)
Rajadotholus
Resilient (Median)
DNA Source
- This creature does not spawn in the wild. Keep an eye on events.
Sanctuary
This creature cannot be placed in sanctuaries.
Abilities
![b132b9da9aff077488f4a71e8c264b6f](http://cdn.paleo.gg/games/jwa/images/move/icon/damage_remove_dodge_vulnerable_slow.png)
Slowing Resilient Strike
- Target: Self. Cleanse Reduced Damage.Target: Fastest. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 1X (1300). Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s). Reduce Speed By 50.0% for 2 turn(s), 4 attack(s).
![1162baf632c3a7848ba27b596ee4b7d3](http://cdn.paleo.gg/games/images/move/regular/1162baf632c3a7848ba27b596ee4b7d3.png)
Regenerating Bulwark
- Target: Self. Heal By 20.0% (980). Shield By 50.0% for 2 turn(s), 4 attack(s). Increase Armor By 50.0% for 2 turn(s), 4 attack(s).Target: Fastest. Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
- Cooldown: 2.
![e19b76d299ffc894ebb0b35f1e4e88fe](http://cdn.paleo.gg/games/jwa/images/move/icon/rampage_shield_taunt.png)
Taunting Impact
- Target: Self. Shield By 50.0% for 2 turn(s), 4 attack(s). Taunt for 1 turn(s).Target: Highest Damage. 75.0% chance to Stun for 1 turn(s). Attack 1.5X (1950).
- Cooldown: 2.
![9b377daee5cd06c429e79649e3cf82f4](http://cdn.paleo.gg/games/jwa/images/move/icon/rampage_definite_vulnerable.png)
Resilient Group Rampage
- Target: Self. Cleanse Reduced Damage.Target: All Opponents. Remove Dodge. Remove Cloak. Remove Increased Speed. Attack 2X (2600). Impose Vulnerability By 50.0% for 2 turn(s), 1 attack(s).
- Delay: 1. Cooldown: 2.
![92005823db4747a4cb1acef21cb1af58](http://cdn.paleo.gg/games/images/move/passive/92005823db4747a4cb1acef21cb1af58.png)
![reactive](http://cdn.paleo.gg/games/jwa/images/move/condition/player_counter.png)
Distracting Vulnerability Counter
- Target: Attacker. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Impose Vulnerability By 50.0% for 2 turn(s), 2 attack(s). Attack 0.5X (650).
![cc5d98281867ecf43a789507564e0a95](http://cdn.paleo.gg/games/images/move/passive/cc5d98281867ecf43a789507564e0a95.png)
![reactive](http://cdn.paleo.gg/games/jwa/images/move/condition/enemy_escape.png)
Reinforce On Escape
- Target: Self. Increase Armor By 25.0% for 2 turn(s), 4 attack(s). Shield By 50.0% for 2 turn(s), 4 attack(s).
Classification
Rarity | Unique |
---|---|
Class | Resilient |
Size | Medium |
Release Version | v3.7 |
Animation Set | Theropod (Medium) |
Description
Combining a Rajatholus with a Scelidosaurus was an extremely good idea, as this new species combines the aggressiveness of the former while granting it the rough and protective skin of the latter! A beautiful scientific achievement!
Expertise
Evolution Cost
For Leveling Up: 1,120,000
Rajadotholus: 3,000
For Fusing: 137,000
Rajatholus: 6,850
For Fusing: 62,400
Rajasaurus: 15,600
Sphaerotholus: 62,400
Scelidosaurus: 6,850
* Assuming an average of 22 DNA per fuse, and all ingredients are ready to fuse.