MODs
List of all battle MODs in Jurassic World: The Game.
Last updated date: 2025-02-14
Icon | Name | Rarity | Class | Description |
---|---|---|---|---|
![]() | Mirror | Legendary | SUPPORT | Replace team's MODs with opposing team's MODs at beginning of battle. |
![]() | Protectors | Legendary | DEFENSE | Gain 1 Defense Point for every defeated ally at the beginning of each turn. |
![]() | Regenerate | Legendary | HEAL | Heal all hurt allied creatures by 25% of their MAX HP at beginning of your next turn. Cancelled on defeat of modified creature. |
![]() | Shuffle | Legendary | SUPPORT | Shuffle all MODs at beginning of battle. Applicable only with 2 or more MODs in battle. |
![]() | Splinter | Legendary | OFFENSE | If opposing creature has surviving allies, they split 50% of damage dealt. |
![]() | Survival | Legendary | DEFENSE | Remain at 1 HP upon receiving lethal damage. One time use. |
![]() | Toxin | Legendary | OFFENSE | Deal 50% of modified creature's Attack Stat to enemy team at end of the owner's turn. |
![]() | Adrenaline Rush | Super Rare | SUPPORT | Gain 1 Action Point per defeated creature on modified creature's team. Triggers at the start of the next turn after the creature is defeated. |
![]() | Armored Hide | Super Rare | DEFENSE | Damage from first attack received is reduced by -75% . |
![]() | Bleed | Super Rare | OFFENSE | Deal 40% of modified creature's Attack Stat for 3 turns. Bleed activates only after dealing damage. Cannot Stack. Counter resets on reapply. Maintain through Swap. |
![]() | Clone | Super Rare | SUPPORT | Copy Attack and Health Stat of opposing creature. |
![]() | Inspire | Super Rare | DEFENSE | Increase HP of all allied creatures by 75% and Attack Stat by 40% . Cancelled on defeat of modified creature. |
![]() | Killer Instinct | Super Rare | SUPPORT | Gain 1 Action Point per defeated creature. Triggers at the start of the next turn after the creature is defeated. |
![]() | Predation | Super Rare | SUPPORT | Class advantage bonus is +150% of modified creature's Attack Stat instead of +50%. Class advantage is when a carnivore has advantage over a herbivore, for example. |
![]() | Randomize | Super Rare | SUPPORT | At beginning of battle entire team receives MODs Rare or above at random. |
![]() | Siphoning Bite | Super Rare | HEAL | Heal 50% of damage your creature deals every attack. |
![]() | Spikes | Super Rare | OFFENSE | After being attacked deal 50% Attack Stat. Attacking enemy will receive damage. |
![]() | Steal | Super Rare | SUPPORT | Steal opposing creature's MOD. One time use. MOD takes effect when modified creature enters battlefield. Cancelled on defeat or swap of modified creature. |
![]() | Terrify | Super Rare | OFFENSE | Reduce Attack Stat of entire opposing team by 45% until modified creature is defeated. |
![]() | Alpha | Rare | OFFENSE | Increase Attack Stat of allied creatures by 100 . |
![]() | Berserk | Rare | OFFENSE | Increase modified creature's Attack Stat by 40% and reduce HP 25% for the duration of battle. |
![]() | Bind | Rare | SUPPORT | Prevent all swapping on enemy team. Cancelled on defeat of modified creature. |
![]() | Invigorate | Rare | HEAL | Increase HP of all allied creatures by 500 for duration of battle. |
![]() | Nullify | Rare | SUPPORT | Disable opposing creature's MOD. Cancelled on defeat or Swap of modified creature. |
![]() | Piercing Bite | Rare | OFFENSE | Deal 40% of modified creature's Attack Stat if attack deals no damage due to being blocked. |
![]() | Tough Skin | Rare | DEFENSE | -50% damage is dealt on first attack received. |
![]() | Charge | Common | OFFENSE | Increase modified creature's Attack Stat by 15% for duration of battle. |
![]() | Distraction | Common | OFFENSE | Reduce Attack Stat of opposing creature by 15% for the duration of battle. |
![]() | Endurance | Common | HEAL | Increase HP of entire team by 15% for duration of battle. |
![]() | Intimidation | Common | OFFENSE | Reduce Attack Stat of entire enemy team by 10% Cancelled on defeat of modifed creature. |
![]() | Rally | Common | OFFENSE | Increase Attack Stat of entire team by 10% . Cancelled on defeat of modified creature. |
![]() | Split Wound | Common | OFFENSE | Reduce the HP of all creatures on the enemy team by -15% for the duration of battle. |
![]() | Vitality | Common | HEAL | Increase HP of modified creature by 20% for duration of battle. |
![]() | Wound | Common | OFFENSE | Reduce opposing creature's HP by 20% for the duration of battle. |