MODs
List of all battle MODs in Jurassic World: The Game.
Last updated date: 2024-12-22
Icon | Name | Rarity | Class | Description |
---|---|---|---|---|
Mirror | Legendary | SUPPORT | Replace team's MODs with opposing team's MODs at beginning of battle. | |
Protectors | Legendary | DEFENSE | Gain 1 Defense Point for every defeated ally at the beginning of each turn. | |
Regenerate | Legendary | HEAL | Heal all hurt allied creatures by 25% of their MAX HP at beginning of your next turn. Cancelled on defeat of modified creature. | |
Shuffle | Legendary | SUPPORT | Shuffle all MODs at beginning of battle. Applicable only with 2 or more MODs in battle. | |
Splinter | Legendary | OFFENSE | If opposing creature has surviving allies, they split 50% of damage dealt. | |
Survival | Legendary | DEFENSE | Remain at 1 HP upon receiving lethal damage. One time use. | |
Toxin | Legendary | OFFENSE | Deal 50% of modified creature's Attack Stat to enemy team at end of the owner's turn. | |
Adrenaline Rush | Super Rare | SUPPORT | Gain 1 Action Point per defeated creature on modified creature's team. Triggers at the start of the next turn after the creature is defeated. | |
Armored Hide | Super Rare | DEFENSE | Damage from first attack received is reduced by -75% . | |
Bleed | Super Rare | OFFENSE | Deal 40% of modified creature's Attack Stat for 3 turns. Bleed activates only after dealing damage. Cannot Stack. Counter resets on reapply. Maintain through Swap. | |
Clone | Super Rare | SUPPORT | Copy Attack and Health Stat of opposing creature. | |
Inspire | Super Rare | DEFENSE | Increase HP of all allied creatures by 75% and Attack Stat by 40% . Cancelled on defeat of modified creature. | |
Killer Instinct | Super Rare | SUPPORT | Gain 1 Action Point per defeated creature. Triggers at the start of the next turn after the creature is defeated. | |
Predation | Super Rare | SUPPORT | Class advantage bonus is +150% of modified creature's Attack Stat instead of +50%. Class advantage is when a carnivore has advantage over a herbivore, for example. | |
Randomize | Super Rare | SUPPORT | At beginning of battle entire team receives MODs Rare or above at random. | |
Siphoning Bite | Super Rare | HEAL | Heal 50% of damage your creature deals every attack. | |
Spikes | Super Rare | OFFENSE | After being attacked deal 50% Attack Stat. Attacking enemy will receive damage. | |
Steal | Super Rare | SUPPORT | Steal opposing creature's MOD. One time use. MOD takes effect when modified creature enters battlefield. Cancelled on defeat or swap of modified creature. | |
Terrify | Super Rare | OFFENSE | Reduce Attack Stat of entire opposing team by 45% until modified creature is defeated. | |
Alpha | Rare | OFFENSE | Increase Attack Stat of allied creatures by 100 . | |
Berserk | Rare | OFFENSE | Increase modified creature's Attack Stat by 40% and reduce HP 25% for the duration of battle. | |
Bind | Rare | SUPPORT | Prevent all swapping on enemy team. Cancelled on defeat of modified creature. | |
Invigorate | Rare | HEAL | Increase HP of all allied creatures by 500 for duration of battle. | |
Nullify | Rare | SUPPORT | Disable opposing creature's MOD. Cancelled on defeat or Swap of modified creature. | |
Piercing Bite | Rare | OFFENSE | Deal 40% of modified creature's Attack Stat if attack deals no damage due to being blocked. | |
Tough Skin | Rare | DEFENSE | -50% damage is dealt on first attack received. | |
Charge | Common | OFFENSE | Increase modified creature's Attack Stat by 15% for duration of battle. | |
Distraction | Common | OFFENSE | Reduce Attack Stat of opposing creature by 15% for the duration of battle. | |
Endurance | Common | HEAL | Increase HP of entire team by 15% for duration of battle. | |
Intimidation | Common | OFFENSE | Reduce Attack Stat of entire enemy team by 10% Cancelled on defeat of modifed creature. | |
Rally | Common | OFFENSE | Increase Attack Stat of entire team by 10% . Cancelled on defeat of modified creature. | |
Split Wound | Common | OFFENSE | Reduce the HP of all creatures on the enemy team by -15% for the duration of battle. | |
Vitality | Common | HEAL | Increase HP of modified creature by 20% for duration of battle. | |
Wound | Common | OFFENSE | Reduce opposing creature's HP by 20% for the duration of battle. |