MODs

List of all battle MODs in Jurassic World: The Game.

Last updated date: 2024-10-22

IconNameRarityClassDescription
Mirror
MirrorLegendarySUPPORTReplace team's MODs with opposing team's MODs at beginning of battle.
Protectors
ProtectorsLegendaryDEFENSEGain 1 Defense Point for every defeated ally at the beginning of each turn.
Regenerate
RegenerateLegendaryHEALHeal all hurt allied creatures by 25% of their MAX HP at beginning of your next turn. Cancelled on defeat of modified creature.
Shuffle
ShuffleLegendarySUPPORTShuffle all MODs at beginning of battle. Applicable only with 2 or more MODs in battle.
Splinter
SplinterLegendaryOFFENSEIf opposing creature has surviving allies, they split 50% of damage dealt.
Survival
SurvivalLegendaryDEFENSERemain at 1 HP upon receiving lethal damage. One time use.
Toxin
ToxinLegendaryOFFENSEDeal 50% of modified creature's Attack Stat to enemy team at end of the owner's turn.
Adrenaline Rush
Adrenaline RushSuper RareSUPPORTGain 1 Action Point per defeated creature on modified creature's team. Triggers at the start of the next turn after the creature is defeated.
Armored Hide
Armored HideSuper RareDEFENSEDamage from first attack received is reduced by -75% .
Bleed
BleedSuper RareOFFENSEDeal 40% of modified creature's Attack Stat for 3 turns. Bleed activates only after dealing damage. Cannot Stack. Counter resets on reapply. Maintain through Swap.
Clone
CloneSuper RareSUPPORTCopy Attack and Health Stat of opposing creature.
Inspire
InspireSuper RareDEFENSEIncrease HP of all allied creatures by 75% and Attack Stat by 40% . Cancelled on defeat of modified creature.
Killer Instinct
Killer InstinctSuper RareSUPPORTGain 1 Action Point per defeated creature. Triggers at the start of the next turn after the creature is defeated.
Predation
PredationSuper RareSUPPORTClass advantage bonus is +150% of modified creature's Attack Stat instead of +50%. Class advantage is when a carnivore has advantage over a herbivore, for example.
Randomize
RandomizeSuper RareSUPPORTAt beginning of battle entire team receives MODs Rare or above at random.
Siphoning Bite
Siphoning BiteSuper RareHEALHeal 50% of damage your creature deals every attack.
Spikes
SpikesSuper RareOFFENSEAfter being attacked deal 50% Attack Stat. Attacking enemy will receive damage.
Steal
StealSuper RareSUPPORTSteal opposing creature's MOD. One time use. MOD takes effect when modified creature enters battlefield. Cancelled on defeat or swap of modified creature.
Terrify
TerrifySuper RareOFFENSEReduce Attack Stat of entire opposing team by 45% until modified creature is defeated.
Alpha
AlphaRareOFFENSEIncrease Attack Stat of allied creatures by 100 .
Berserk
BerserkRareOFFENSEIncrease modified creature's Attack Stat by 40% and reduce HP 25% for the duration of battle.
Bind
BindRareSUPPORTPrevent all swapping on enemy team. Cancelled on defeat of modified creature.
Invigorate
InvigorateRareHEALIncrease HP of all allied creatures by 500 for duration of battle.
Nullify
NullifyRareSUPPORTDisable opposing creature's MOD. Cancelled on defeat or Swap of modified creature.
Piercing Bite
Piercing BiteRareOFFENSEDeal 40% of modified creature's Attack Stat if attack deals no damage due to being blocked.
Tough Skin
Tough SkinRareDEFENSE -50% damage is dealt on first attack received.
Charge
ChargeCommonOFFENSEIncrease modified creature's Attack Stat by 15% for duration of battle.
Distraction
DistractionCommonOFFENSEReduce Attack Stat of opposing creature by 15% for the duration of battle.
Endurance
EnduranceCommonHEALIncrease HP of entire team by 15% for duration of battle.
Intimidation
IntimidationCommonOFFENSEReduce Attack Stat of entire enemy team by 10% Cancelled on defeat of modifed creature.
Rally
RallyCommonOFFENSEIncrease Attack Stat of entire team by 10% . Cancelled on defeat of modified creature.
Split Wound
Split WoundCommonOFFENSEReduce the HP of all creatures on the enemy team by -15% for the duration of battle.
Vitality
VitalityCommonHEALIncrease HP of modified creature by 20% for duration of battle.
Wound
WoundCommonOFFENSEReduce opposing creature's HP by 20% for the duration of battle.