LV: 26
HP: 0
DMG: 0
SPD: 0
Proto Lux
Basic Stats
5150
1550
115
25%
10%
125%
Resistance
0%
0%
50%
50%
100%
100%
0%
0%
75%
0%
0%
0%
Proto Lux
Resilient (Median)
DNA Source
- This creature does not spawn in the wild. Keep an eye on events.
Sanctuary
This creature cannot be placed in sanctuaries.
Abilities
Blessed Shield Strike
- Target: Fastest. Remove Cloak. Remove Dodge. Attack 1X (1550).Target: Self. Shield By 50.0% for 2 turn(s), 2 attack(s). Increase Healing Received By 33.0% for 2 turn(s).
Cheater's Impact
- Target: Self. Cheat Death for 2 turn(s). Shield By 50.0% for 2 turn(s), 4 attack(s).Target: Lowest HP. Attack 1.5X (2325).
- Cooldown: 3.
Sundering Distracting Impact
- Target: Lowest HP. Reduce Armor By 15.0% for 2 turn(s), 4 attack(s). Reduce Damage By 50.0% for 2 turn(s), 4 attack(s). Attack 1.5X (2325).
- Cooldown: 1.
Group Defensive Rampage
- Priority.
- Target: Team. Cleanse Reduced Damage. Heal 1.5X (2325). Increase Armor By 15.0% for 2 turn(s), 4 attack(s).Target: All Opponents. Bypass Absorb. Bypass Dodge. Attack 2X (3100).
- Delay: 1. Cooldown: 2.
Alert Counter Survival
- Secure:
- Target: Self. Increase Armor By 15.0% for 2 turn(s), 4 attack(s).Target: Attacker. Attack 0.5X (775). Reduce Speed By 25.0% for 2 turn(s), 4 attack(s).
- Threatened: (HP 50% or less (2575))
- Target: Self. Increase Armor By 35.0% for 2 turn(s), 4 attack(s).Target: Attacker. Reduce Speed By 50.0% for 2 turn(s).Target: Self. Heal By 15.0% (772).
Increased Blessing On Escape
- Target: Self. Increase Healing Received By 50.0% for 2 turn(s), 2 attack(s). Heal 1X (1550).
Classification
Rarity | Apex |
---|---|
Class | Resilient |
Size | Small |
Release Version | v3.10 |
Animation Set | Ceratopsid (Small) |
Description
Proto Lux are believed to be able to walk bipedally for short periods, using their clubbed tails as ballast.
Expertise
- Has Special Active Ability
- Has Special Passive Ability
- Has On Escape Ability
- Has Counter Ability
- Has Alert Ability
- Damaging Priority
- Target Team
- Target All Opponents
- Group Attack
- Heal
- Group Heal
- Rally Heal
- Bypass Dodge
- Group Bypass Dodge
- Bypass Absorb
- Group Bypass Alert
- Shield
- Increase Armor
- Group Increase Armor
- Increase Healing Received
- Reduce Damage
- Reduce Speed
- Reduce Armor
Evolution Cost
- For Leveling Up: 720,000
- Proto Lux: 700
- For Fusing: 64,000
- Protonodon: 1,600
- For Fusing: 73,000
- Protoceratops: 14,600
- Bajatonodon: 3,650
- For Fusing: 33,200
- Edmontoguanodon: 8,300
- For Fusing: 37,800
- Edmontosaurus: 18,900
- Iguanodon: 75,600
- Bajadasaurus: 33,200
- Crichtomoloch: 1,600
- For Fusing: 73,000
- Crichtonsaurus: 36,500
- Ankylomoloch: 3,650
- For Fusing: 33,200
- Bumpy: 8,300
- Stygimoloch: 8,300
* Assuming an average of 22 DNA per fuse, and all ingredients are ready to fuse.